SPRITE WORKS v2.00 (pre-release)
------------------
By Ninth Wave Software
Written by T.A.King
Copyright 1993-5
Thank you for purchasing Sprite Works. My aim with this package is to provide
everything you'll ever need to write a game in GFA Basic as well being
invaluable to any budding assembler programmer or demo coder. Version 2 now has
111 (!) extra commands for GFA, some of which you will not have encountered in
any other language (such as pixel explosions, sprite scaling, STE screen
splitter, I could go on ...).
Now that you're the proud owner of Sprite Works I must ask you one small favour.
PLEASE REGISTER YOUR COPY BY SENDING YOUR NAME, ADDRESS AND PLACE OF PURCHASE
ON A POSTCARD OR THE BACK OF A SEALED ENVELOPE. THANKYOU.
Hopefully Sprite Works will become known as a good alternative to STOS and will
get a decent user base. It will be nice to see PD libraries gain an increasing
number of Sprite Works based programs. If you have any code or tips that you
think other users would like to hear about then please contact me.
Disk One Contents:
\68000 Assembly source code for all commands.
Because of the size (>200k) the assembly
listings are stored in a self-extracting
archive. Copy the 68000.TOS file to a
blank formatted disk or spare partition
and run the program.
\DOCS All the documents in ASCII format.
\INLINES All the INLINE data and LST setups.
\SP_WORKS Sprite Works art package and sample editor.
\FONTS Font screens.
\DESIGNER.MAP Two map designer programs.
\PROPAGAN.DA Latest OCL details.
Disk Two:
\EXAMPLES GFA programs to demonstrate just about
all of the new commands in action.
\SOURCE Example related files and also contains more
practical source listings for games and demos.
If you get stuck with any part of this package, need some programming advice or
need a routine written in assembly the write to me, my address is at the bottom
of this document. (A S.A.E would be appreciated if you do write, thanks)
Please try to run the programs in low resolution. The programs do work in medium
resolution but some will mess up colour wise or when using GEM.
You can use any of the code on these disks in your own programs, be they PD or
shareware, but please do not use the graphics.
Any views or opinions expressed in the programs or documents are not necessarily
those of the management or anyone else for that matter.
GFA basic is Copyright GFA Data Media. If you do not already own a
compiler (why did you but this product then !) you can contact them at :
GFA Data Media (UK) Ltd,
Box 121,
Wokingham,
Berkshire,
RG11 5XT.
IMPORTANT:
Should you release a program using any part of Sprite Works then please state in
the program or documentation that you have used 'Sprite Works'.
Also if any source code is released into Public Domain then DO NOT leave code in
the INLINE statements. Either clear the INLINEs or better still, have the data
BLOADed into the program so that only Sprite Works users with DISK ONE can run
the programs.
Terry King -- Ninth Wave Software 1993-5
An Organised Chaos Licenceware Release
Authors address :
Ninth Wave Software,
c/o T.King,
172 Spencers Croft,
Harlow,
Essex,
CM18 6JR,
England.