Light Up!

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Comments (3)
MatoSimi - 14/10/2020
Game rules:
The number logic is similar to minesweeper - if a tile has number 3, then it should have 3 orthogonally (vertically+horizontally) adjacent bulbs (not more, not less). Every bulb lights up the tiles orthogonally until the light is blocked by black (number) tile or edge of the playfield.
Two bulbs turn red when they are lighting on each other, you have to avoid such situation.

On title screen with uncle Fester press SHIFT+Q / W / E / R / T / Y to start from level 10 / 20 / 30 / 40 / 50 / 60

Press START+SELECT+OPTION during gameplay to jump to title screen.
Shimbe - 09/09/2020
Click in a square to place a white bulb on it: this will turn orange all the squares lined with the bulb, horizontally and vertically, if no black squares are in the way. Your goal is to turn all the white squares into orange, AND keep all bulbs and numbers in white (if you missplace a bulb, bulbs and/or numbers affected will turn red). I'm still learning why red ones appear, and how numbers affect the game.
Wilheim - 29/05/2016
How are the rules of this game? I don't understand it yet.


Light Up! atari screenshot
Light Up! atari screenshot
Light Up! atari screenshot
Light Up! atari screenshot
Light Up! atari screenshot


GenreBrain - Logical / PuzzleYear2006
LanguageMachine LanguagePublisherMatoSimi

Simeček, Martin

LicensePD / Freeware / Shareware
Graphic Artist(s)

Simeček, Martin



Cover Artist(s)[n/a]Serial-
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