|
|
Kenton Dalziel - 16/06/2021 |
I put so much effort into designing the extra level for the competition, I even wrote a level designer in STOS so it would print out with lovely graphics, I think they thought they had to let me win after all the effort.
If I remember rightly the level turned out so hard it was nigh on impossible. |
| Although the main menu is keyboard control only, the actual game can be used on a REAL STE/Falcon with the jaguar joypad. STEEM has known issues with this game in jagpad mode though... |
| | | |
| |
DALZIEL
=======
An extralevel to SubStation
Winner in the ST Format 'Underwater Hell' Competition
Map design by Kenton Dalziel
How to run Dalziel from floppy disk
======================================
1. Format a disk 2 sides, 80 tracks, 10 sectors.
2. Create a folder named DATA on the disk.
3. Put the Dalziel level (EXTRA.WOW) in the DATA folder on the disk.
4. Choose "new game" from the main menu and run SubStation as normal,
WITHOUT using your newly-made disk.
5. Instead of pressing the return key after having entered the copy
protection word, press shift+return (hold down shift and press return).
6. After the message "Entering extra level" in the mission briefing, you will
be asked to insert disk 2, although disk 2 is already in your drive. Now
insert the Dalziel disk. The Dalziel level should now start on your
computer.
8. As you might have understood, the computer thinks of your Dalziel disk
also as disk 2. Whenever the computer asks for disk 2, and it won't
accept the real disk 2, try with the Dalziel disk.
How to run Dalziel from hard drive
=====================================
1. Copy the Dalziel level to the DATA folder in your STATION folder.
2. Choose "new game" from the main menu and run SubStation as normal.
3. Instead of pressing the return key after having entered the copy
protection word, press shift+return (hold down shift and press return).
Instead of the first level Asuka, the Dalziel level should now appear
on your screen.
SubStation (c) 1995 UDS
|
| |
Graphics Features up to 54 colours on-screen simultaneously (introduction screen) Features up to 22 colours on-screen simultaneously (in-game) Features digitized graphics (introduction screen) Features overscan (options or static screen)
Sound Features digitized title soundtrack at 25KHz (stereo) Features digitized menu soundtrack at 25KHz (stereo) Features digitized static screen soundtrack at 25KHz (stereo) Features digitized sound fx at 12.5KHz (stereo)
Hardware Supports Blitter Supports STe DMA sound Supports STe palette Supports STe hardware scrolling Supports MIDI for multiplayer action
|
| |
ST Format · July, 1995 | Rating: 75% |
ST Format · March, 1995 | Rating: Preview |
ST Format · May, 1995 | Rating: Work In Progress |
ST Magazine · Juillet, 1995 | Rating: - |
STart Micro · Septembre, 1995 | Rating: 7/10 |
|
| | | | |