Pole Position

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Comments (1)
8bitjeff - 25/08/2019
Make sure to start up the disk in low res is using the imagerunner from PP on a hard drive (or SD card like hard drive device).
It looks and plays incredible. Needs a 10 rating.

Screenshots - Pole Position

Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot
Pole Position atari screenshot

Information - Pole Position

GenreRacing - Formula OneYear2016
LanguageMachine LanguagePublisher[no publisher]
ResolutionLowLicensed from-

Thomas, Jonathan [Chicane]

CountryUnited Kingdom
Graphic Artist(s)

Thomas, Jonathan [Chicane]

Game design


Box / InstructionsEnglish


LicensePD / Freeware / Shareware
Sound FX

Thomas, Jonathan [Chicane]

Cover Artist(s)ST TypeST, STe, STe Only / ?
MIDIVersion[WIP Sep 2016]
Dumpdownload atari Pole Position Download / STNumber of Disks1 / Double-Sided

Additional Comments - Pole Position

Other versions with the same title:

[no publisher] (version [Public Alpha]) (), [no publisher] (version [WIP Oct 2016]) (), [no publisher] (version [RC1]) ().

This version requires 1MB and Blitter. Even if the title screen says August 2014, this is a later Work in Progress September 2016 release.

Instructions - Pole Position

I've spent much of this time trying to carve out some spare time to work on this project, 
with very little success. So rather than drag things on for a further unknown period of time, 
I've made the difficult decision to publicly release the work-in-progress version of the game 
immediately. Even though it's unfinished and a bit buggy, I'm hoping people will gain some 
kind of interest and enjoyment from it.

So here's what's in the disk image:

Auto-booting STE conversion of Atari/Namco's Pole Position arcade game (just insert disk 
and boot machine);
Requires STE, 1 Meg and joystick (only tested on Steem, assumed to work on real STE but 
tell me if not!)
Game mechanics are virtually complete - rolling demo, qualifying session and race session 
are all in;

Uses reverse-engineered game logic from original arcade game;
However, high score table, some graphical niceties and all sampled sound from the arcade 
version are missing;

Basic YM engine sound and some other beeps are present;
Makes use of STE blitter chip to provide a smoother frame rate;
Over 16 colours on screen (probably around 24-28);
Uses software sprite scaling (uncommon in ST games) to draw cars and roadside objects.

Controls - press fire on joystick to start game, up to accelerate, down to brake, left/right 
to steer and fire to toggle lo/hi gear.

Ignore the "August 2014" date on the booting screen - this build is representative of much 
more recent progress.

Feel free to play the game, distribute/upload the disk image, write reviews, reverse 
engineer, capture videos/screenshots, ask technical questions - whatever really. As with 
most ST stuff nowadays, this has been a hobby project with no commercial value, so I can't 
really think of any type of usage that I'd object to!

Trivia - Pole Position

Based on Namco/Atari 1982 coin-op. Unofficial version.

Pole Position Trivia

Conversion - Atari 2600

Pole Position Trivia

Conversion - Atari 5200

Pole Position Trivia

Conversion - Atari 8-bit

Pole Position Trivia

Features digitized sound fx at 12.5KHz (stereo)

Features up to 23 colours on-screen simultaneously (in-game)

Supports Blitter
Supports STe DMA sound
Supports STe palette

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