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Dave Baggett went on to create Crash Bandicoot and was a co-founder of ITA software that was acquired by Google. |
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HacMan II
Copyright (C) 1990
By David Baggett
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User Contract
This program is FREE. You may distribute it at will, provided you
1) do not charge any money for it,
2) distribute it WITH the documentation, and
3) do not change the program, accompanying data files, or
documentation in ANY WAY.
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Introduction
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Welcome to HacMan II! As you can probably tell from the name, this
game is a sequel to a game called HacMan that I released back in 1987.
Many things have changed since then; in particular, the game design
tools HacMan was built with have evolved substantially -- hopefully
HacMan II reflects this.
My intention was to make HacMan II look and play like a game you
might pay money for (even though HacMan II is FREE, not shareware).
The game design tools used to create HacMan II will be publicly
available in the near future, so look for the names "Neil Forsyth" and
"David Baggett" if you're interested in creating top-quality games on
the Atari ST. (We don't know who will be distributing the development
tools yet.)
But enough talk; you're probably eager to try out your new game...
Installing and Running the program
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HacMan II will run on any Atari ST with a color monitor and at least
one meg of RAM. Installing the game on your hard drive (if you have
one) is a good idea if you'll be playing it a lot, since loading from
floppies takes a few minutes.
NOTE: If you got an .LZH file with self-extracting archives in it,
you have probably already done what is described here.
Here are some installation hints:
HARD DRIVE
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Create a folder called HACMAN2 somewhere and copy all the files
and directories in the distribution into it. (The easiest way to
do this is to use the desktop copy function. Whatever you do use
must copy subdirectories.)
Your HACMAN2 directory should then contain the following:
HACMAN2.PRG - HacMan II binary (run this)
HACMAN2.HI - High score file (delete to clear high scores)
DISK1 - Directory containing data files
DISK2 - Directory containing more data
The crucial point is that you make sure you have subdirectories called
DISK1 and DISK2 -- do NOT just copy the contents of these folders into
your HACMAN2 folder. (If you do, the game won't be able to find any
of its data files.)
DOUBLE-SIDED FLOPPY
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If you have a double-sided floppy drive, you can fit all of
HacMan II onto a single floppy. First format a disk (9 sectors,
80 tracks will do), then copy files onto the floppy as described in
the HARD DISK installation above.
SINGLE-SIDED FLOPPIES
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If you have a double-sided drive you should really put HacMan II
on a DS disk, so see the installation instructions above. Still
with me? OK, format two 360K disks (again, 9 sectors, 80 tracks
will be enough) and copy files as follows:
Floppy disk 1:
HACMAN2.PRG - HacMan II binary (run this)
DISK1 - Directory containing data files
Floppy disk 2:
DISK2 - Directory containing more data
HACMAN2.HI - High score file (delete to clear scores)
When you run HACMAN2.PRG the program will prompt you for the second
floppy, at which point you should insert floppy disk two and press
return.
As with the hard drive installation, you MUST have folders called
DISK1 and DISK2 on floppies 1 and 2 (respectively) or HacMan II will
not run. DO NOT simply copy the contents of the DISK1 and DISK2 onto
the floppies.
What's New in HacMan II?
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Many people complained about the lack of sound in HacMan, so HacMan II
has all digitized sound effects. (I hope you all are satisfied.) In
addition, HacMan II has these new "features":
o 100 new levels
o Four new ghosts
o Cameo appearances by many other creatures
o Puzzle boards
o Skips (skip a board you hate by pressing the space bar)
o Ghost hit/miss statistics
o Secret warps
o A surprise or two for the really devoted
The entire HacMan II design team (see the credits screen) hopes you'll
enjoy the game.
A Few Final Words
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If you have any questions or comments about HacMan II or our game
design tools, please call or write me:
Dave Baggett
5640 Vantage Point Road
Columbia, MD 21044 USA
(301) 596 4779
Bug reports, high scores, etc. are also welcome. If you like the game,
please let me know! (Heck, I'm not even asking for money...)
Happy Hac-ing!
- Dave Baggett
November 23, 1990
HacMan II Release 1.0 November 23, 1990
Initial release.
HacMan II Release 1.1 December 1, 1990
Added some more sound effects; now using LZH self-extracting archives.
Added "gameinfo.doc" accidentally omitted from Release 1.0.
HacMan II Release 1.11 December 9, 1990
Corrected a minor bug.
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Sound Features digitized sound fx at 11.2KHz
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