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Zork was my first text adventure, and I was hooked. There's nothing like the first one you play, which will always be remembered as your 'first love'. To this day, I have the fondest memories of this wonderful challenge which made you think instead of react like so many 'quick jerk your joystick' games. You'll learn to type extremely fast with this game wanting to get from room to room, and manipulate the environment. Few people finish a game like this, but for those who do the satisfaction is immense. Truly this is one of the finest games ever written. It stands the test of time, and is worth yours. |
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Two versions in the archive: revisions 75 (single-sided disk) and 88 (double-sided disk, pictured). |
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Electronic Fun · July, 1983 | Rating: 3 / 4 |
Up to now in adventure games you were brave but totally illiterate; the character you commanded had an IQ lower than the average shoe size, because he could only handle two words in a row. Now that problem has been dealt with by the Zork series by Infocom. These games can understand complete sentences and have vocabularies of well over 500 words. That's probably more than three times the number... [more]
The Book of Atari Software · 1984 | Rating: A+ |
Zork is THE definitive adventure game. Only the original Adventure program and the Scott Adams' series are comparable in challenge and complexity. It has the monstrous scope, fundamental tenets, and beautifully descriptive prose of Adventure, plus a complex enough "puzzle" structure to warm the heart of any Adams fan.
The scenario is familiar, but the specifics are totally new and different.... [more]
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