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Do not write-protect as game saves high scores.
Two versions:
_ 1991 (playable demo)
_ 1992 (registered)
Many thanks to author James R. Glenn for dumping this program / John Hardie for sending it!
Missing original disk image (1991)!
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Additional notes for registered version: _ press S to toggle music _ press SPACE BAR to switch control between pieces (eighth level and up) |
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A few words from author James R. Glenn courtesy of John Hardie...
"I started by thinking through the code for a Tetris clone during class one day and then hacking something playable together in a couple of hours that afternoon. I wanted to add another dimension but thought working in 2-D would be a lot easier than doing it in 3-D. Completing squares instead of lines seemed like the logical in-between step. I never tried selling it other than the shareware route and sold maybe 100 copies across various platforms, probably not more than a dozen for the Atari 8-bits. I never did anything else for public distribution aside from a short-lived revival of Valgus² as Bloxmo² for iOS. I have worked on a few academic projects in AI for tabletop games."
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