|
|
The LAST big game I tried solving, just before selling off my Atari collection for good around 1989, so I'll always remember Spindizzy for that particular reason of mine. I remember the world being mindblowing big and the 3D perspective so good that it was a shame earlier games didn't play as hot as this. I don't think I made it to the end, but I got far. Now I can cheat.... |
| Possibly my favorite game on the 8-bit. Taking the Marble Madness concept but giving you the freedom to explore a gigantic isometric world, this game got everything right - a mixture of problem-solving and joystick agility, the multiple paths of exploration (that made much of the game accessible from the start but kept the outer areas beyond the reach of all but the best players), not to mention the sheer scale of the thing. I spent hours playing this. And a remake for modern platforms is due in 2007! |
| one of the best like the original |
| | | |
| |
Other version with the same title:
Winner.
Includes both tape and disk releases.
Many thanks to Mike for the scans of the cassette version and instructions! |
| | | | | | | |