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Good concept, poor execution! It wouldn't be a bad game, but it's like the computer can always block your punches and hit you with ease, but you can't do likewise. I'd cut it some slack since it was an early game. But for a fighting came, you'd expect a more even back-and-forth, rather than the one-sided affair it is. |
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| Electronic Games · October, 1983 |
The newest sports simulation from Avalon Hill invites home computerists to climb into the ring and trade punches with a human or computer-controlled opponent in a joystick jockey's version of the gentlemanly art of self-defense.
Players set the number of rounds, from two to fifteen, in a match. Each round lasts 90 seconds and there are 30-second rest breaks between them. The player who... [more]
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