Dave Comstock - 15/10/2018 |
The project lead was Dave Getreu, so the programmers should be listed as Dave Getreu, Carol, and then me. I understand Steve Engelhart did some or all of the game design -- before I was assigned to the project -- but I don't believe he did any of the programming. |
|
Dave Comstock - 15/10/2018 |
The original graphics artist was contractor John O'Neill, who subsequently founded GameWhys.com. |
|
Carol Schneider, Would you be willing to talk about your Atari days? Please contact the Atarimania team here. |
|
One on One is my favorite but this cartridge comes in close second
|
|
Carol Schneider - 19/01/2016 |
The third programmer was me, Carol Schneider. My Pen name at the time was 'Lorac the Lizard'
|
|
If there was one game that didn't deserve a "guilty by association" stigma, it would be this. All that negative publicity for the 2600 game and the ensuing video game crash of 1983 caused this game to be practically a forgotten footnote.
It's a respectable game that nicely captures the suburbia setting of the film and the mission to get E.T. home. The voice synthesis, albeit brief, was a nice touch (and a rarity for 1983), as was the scene of E.T. reuniting with his mothership. This premise of this game is something the 2600 one could or should have been. Bumping into government agents and scientists sure beats falling into endless pits! |
|
Daniel Thomas MacInnes - 16/10/2012 |
A criminally-underrated classic that is VASTLY superior to Howard Scott Warshaw's infamous 2600 cart. Graphics were highly detailed and atmospheric for its time, and that scratchy digitized ET voice still gives me nightmares. ACK! |
|
Tempest 2084 - 27/02/2009 |
You can add Dave Comstock to the list of programmers |
|
Better than the 2600 version (not hard!). A nice little quest to gather phone pieces and then get ET back to his pick-up point. OK for a film spin-off, as it happens. |
|