Crumble's Crisis

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Tomas - 21/04/2006
A very nice graphics...


Crumble's Crisis atari screenshot
Crumble's Crisis atari screenshot
Crumble's Crisis atari screenshot
Crumble's Crisis atari screenshot
Crumble's Crisis atari screenshot
Crumble's Crisis atari screenshot


GenreArcade - Platformer (Multi-Screen)Year1987
LanguageMachine LanguagePublisherRed Rat Software
Players1CountryUnited Kingdom

Mackintosh, Ivan

Graphic Artist(s)

Munns, Richard

MediumTape Disk

Munns, Richard

Cover Artist(s)[unknown]Serial-
Dumpdownload atari Crumbles Crisis Download

Additional Comments

Also appears on the 4 Star Compilation - Volume 2.

Missing original tape and disk images!


Crumble's Crisis Atari disk scan Crumble's Crisis Atari disk scan


It's all your fault, Crumble! Now don't stand there snivelling and whining! YOU were in charge of closing up the Intergalactic Zoo last night. Therefore it's YOUR fault and yours alone that the timelocks on the Fuzzies cages weren't closed. Those Fuzzies may look cute and cuddly but they're mean little critters once they're loose and somebody, one of us, has to get them back in their cages. Now who do you think's got the job? Yeah, that's right Crumble, YOU!!


What a job this is going to be. Thirty of those little demons have escaped. Using their telekinetic ability to drop out of this universe and re-appear at will anywhere in the multi-verse they are going to take a lot of rounding up. Knowing their penchant for practical jokes, they'll have hidden themselves in the most dangerous locations imaginable. One could even get slightly killed trying to find them.

Once in the multi-verse you have to keep moving, otherwise Time-Lightening will drain your energy packs with remarkable speed.

Because the multi-verse is composed of anti-matter, you must avoid touching most of the walls in the zones you visit, otherwise you'll destroy the protective coating of your Transversal-Suit. You will discover that certain areas are okay to walk on, otherwise your back pack Hovver Unit will keep you flying safely.

Each zone is increasingly more difficult to transverse and the hazards you'll meet grow more obnoxious. Ghosts, Goblins, Evil' Weevals and many other monstrosities abound.

There are five different levels to search through in your hunt for the 30 missing Fuzzies. These levels incorporate many beautiful and interesting graphics and there are certain tricks to learn which will help you negotiate the zones within the multi-verse. No clues though, you must discover them for yourself. We have however incorporated a practice option after level one so you may spend a long time testing out the tricks of CRUMBLE'S CRISIS.

Right... the Time-Gate is closing. Hurry up or we'll never get those Fuzzies back...


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