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I really admired the technical aspects of this game. The isometric rendering was pretty impressive actually. It inspired me to create my own technical demo to prove I had the technical know to do this type of thing. My version ended up being better.... it could handle 4 colour mode and was faster than this game. Shame I never took it beyond a demo. |
| Most elaborate Pause mode I've ever seen in an 8-bit game. Provided you're in PAL not NTSC You get a 128-color kaleidoscope and a detailed rendition of J.S.Bach "Invention no.8".
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| Muffy St. Bernard - 20/06/2010 |
Contrary to the instructions, use the FIRE button to pick up or use objects, not the "P" key. |
| during pause press start+select+option |
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The game was first released in the "Super Silver" collection then as a budget title.
Tape image courtesy of Stryker. |
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