Lacking any instructions and failing to respond to most standard adventure verbs, only the BASIC listing can reveal the commands (don't say "Inventory," say "Hold!").
An interesting attempt at a non-standard structure -- "Map" shows you that you're in a sort of maze -- is nullified by low-level amateur programming and glaring bugs. I have a feeling that even if I were to spend the time to figure out the tortuous method of playing the game, the reward would be underwhelming. |