|
|
Arex is quite an unique game. Originally created for TRS-80, the Atari port by John Anderson has graphical and sound improvements.
Catch the Snarfs before they turn into the more dangerous Diagons and Snuffers. The Diagons attack in diagonals and can be stopped by parallel lines. The Snuffers can only be blocked off.
The music is part of the game. If you hesitate, the music stops and the Ripper starts coming for you. Creepy right?
You need 90% to complete each dungeon which is not easy. Recommended! |
| Pete Davison - 18/02/2019 |
I really like this game, even though I don't think I've ever finished the first level. It's an interesting action puzzler in which you have to trace a path over at least 90% of the tiles without trapping yourself or getting defeated by enemies. The enemies all move in predictable patterns that you can learn to anticipate and even trap them, and the levels are laid out in such a way that you'll need to carefully plan your route in order to succeed.
Really nice graphical effects on the user interface, as is the norm for Adventure International releases (particularly those by John Anderson) and excellent, dramatic responsive music gives a great sense of tension to what's going on. And that devil face used to scare the -- no pun intended -- hell out of me when I was a kid.
Give it a try. Takes a bit of getting used to, but rewarding and satisfying when you do. |
| mad music is by "Kem McNair" not Ken misspelled. the game name is also all caps AREX tho your player is called "an Arex". hard figuring out, seems like a Qix type game, cannot forget Devil Head. |
| Arex's most notable feature is a spooky red jester~devil head that appears to taunt you when you lose the game. John Anderson's Arex (a very strange board game) is not to be confused with William Muk's Arex (outer space genre).
|
| | | |
| |
Missing original disk image! |
| | | | | | | |