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- NEOchrome Master -
by Chaos, Inc. of the Delta Force (member of the Union)
Preview:
NEOchrome Master offers you the following features:
- four different workscreens
- totally keyboard controlled
- faster drawing of the board.
- calculate colors
- using of the Fileselectbox by loading AND saving
- loading- and saving-routines for different picture types:
- NEOchrome
- Degas packed and unpacked
- IFF
- Doodle
- Checking the commandline and changing to the right picture
type and loading the picture.
- formatting of disks 100% MS-DOS
- deleting files
- rotate objects at any angle (not only 90ø)
- cutter utility to cut objects into a library
- saving of the copybox in image format
- totally new animation tool
- saving of the color palette (assembler and C syntax)
- and changing the color palette in every scanline
1. Keyboard codes:
'A' Animate tool
'B' Brush
'C' Copybox
'D' Disk
'E' Eraser
'F' Fill
'G' Grabber
'I' Grid
'J' Jack Knife
'L' Line
'N' Nozzle
'P' Pencil
'R' Rasters
'S' Shapes
'T' Text
'X' Cutter
Escape turn board on and off
Shift-ESC select color #0 as painting color
'1' select color #1 as painting color
'2' ...
. ...
'9' ...
'0' select color #10 as painting color
'ž' select color #11 as painting color (on German keyboard)
''' select color #12 as painting color (-'-)
'#' ...
Backspace ...
Help select color #15 as painting color
(On american and other keyboards the colors can be changed by the
buttons on the upper row of the keyboard including all special
chars.)
'(' select workscreen #0 (on numerical keyboard)
')' select workscreen #1 (-'-)
'/' #2
'*' #3
Space selects the actual color palette
What now follows is a description of all new functions:
2. Copybox
You can now rotate the contents of the copybox at any angle. To
select any angle diffenrent to 90ø klick on the angle value by
the left or (right) button. This will increase (decrease) the
angle. You can also select the direction of the rotation by
clicking on the small arrow right of the angle.
3. Grabber
NEOchrome Master is able to calculate the needed colors between two
colors. Put the left and the right color mark (move them by
dragging with the right mouse button) to the desired left and
right value of the colors. Select 'calculate colors'. NEOchrome
Master will now calculate all colors between the left and right
color mark so that there is a continues color flow from the left
color marked color to the right one.
You can now save the selected color palette (see Rasters for more
details on selecting palettes) in an ASCII-file to include it
into your sourcecode. NEOchrome Master can save for use by
assembler or by C.
4. Fill
Left button will fill as usual. The right button will fill with
color #0 to delete a polygon.
The whole miscellany options are now available by the fill
function. This was necessary to get a new place in order to put
the Raster function there.
5. Eraser
Clicking once on the eraser icon selects eraser function. If you
click with the right button again on this icon NEOchrome Master
quits. Pressing the left button again deletes the whole picture
without any UNDO.
6. Disk
NEOchrome Master is now able to load files from different picture
types. Clicking once at the disk icon you're able to select the
desired picture type for loading and saving seperatly.
NEOchrome Master is able to check for the right picture type and
select this type automatically. This is only possible when the
selected picture is saved in IFF-format, by NEOchrome Master in
NEOchrome format, or as packed Degas picture. Otherwise NEOchrome
Master will try to load the picture by the selected
format.
Saving pictures is always done in the selected format.
You can format disk 100% MS-DOS compatible on any TOS version by
clicking at 'format' (single- and double sided).
To delete files simply click 'delete'.
7. Cutter
This is one of the most complex new routines in NEOchrome Master.
I'll try to explain it as good as possible, but you've to try it
on your own for full understanding.
With the help of the Cutter you can cut objects to animate them
or to save them into a special file called 'object-file'. This
file contains all information about the cutted objects, so you
can use this object file to be loaded by your own program as a
graphix library.
There are two ways of selecting objects: Firstly, you can open a
box similiar to the way of the copybox. Secondly, you can force
NEOchrome to search for a frame which surrounds the object. Here
it is necessary to set the painting color to the color of the
frame (e.g. using the grabber). Afterwards click into the frame
with the right mouse button.
After selecting any objects it is possible to change the size of
the selecting box by clicking the left mouse button at any
side or edge of the selecting box. This will resize the selecting
box in the way you'd clicked at the object.
In order to move a selecting box you click into the selected area
with the right mouse button while pressing the button.
Realize, so far you just selected an object. To put it into your
graphix library click on 'ADD' placed in the options
menu (F1 or F2 will do the same). The selected object is inserted
before the right box.
How to replace/show/delete a object that is already stored in
your graphix library?
(i) Select the actual object using the right and left arrow.
(ii) click on 'Change'/'Show'/'Delete'.
(Note: You can only insert or add an object when you'd
selected an area before.)
NEOchrome Master knows the position of all cutted objects. By
clicking on 'Show', NEOchrome Master sets the selecting box to
its stored position. NEOchrome Master also knows the name of the
picture from which the objects are cutted. 'Show' also switches
to the corresponding screen from which the object was cutted.
How to save/load/clear all objects of your library?
(i) Click on save/load/new.
If you save your library, NEOchrome Master asks you whether it
should save all headers too. 'No' means that the pure data is
being saved without any further information (Note: This fromat
can't be loaded again!). 'Yes' will save all information, like
position and size too (Note: Only this fromat can be loaded). If
you load a library, NEOchrome Master asks you whether it should
load all pictures too. As you may remember, NEOchrome Master also
knows the name of the pictures from which the objects were
cutted. All these pictures are loaded by selecting 'Yes'.
In case you've changed some graphix simply select 're-cut' (F10) and
NEOchrome Master cuts all objects again.
The structure of the object-file (for use with own programs):
For none-C-programmers: char=byte, int=word.
char header[6]; always 'NEOOBJ'
int version; version e.g. $0100
char filenames[4][13]; names of the four used pictures
long filelength; number of bytes following after
this entry
int number; number of objects in this file
The following structure is called 'object_header':
( 0) long offset; Offset to object data (relativ to
object_header[0])
( 4) int width;
( 6) int height;
( 8) unsigned char mask; Is there a mask? (unused)
( 9) unsigned char planes; # of planes (always 4)
(10) int width_bytes;
(12) int x_neo; Position at NEOchrome picture
(14) int y_neo; -'-
(16) long reserved; reserved for future use...
Saving without any headers starts at this point:
After all object_headers follows the data of the objects....
8. Animate
The animation tool can show all objects cutted or loaded by the
Cutter. The number of the actual object is written between the
two arrows. This object is shown on the screen. The position,
where this object is drawn, can be changed by clicking in the
icons at the lower right edge of the screen. There are five
position where objects can be drawn:
(i) left top edge of the screen. That means, that all left
upper edges ob the objects are placed in the upper left
edge of the screen.
(ii) Right top edge of the screen.....
(iii) Right bottom of the screen...
(iv) Left bottom of the screen.
(v) Center of the screen. All objects are centered in the
middle of the screen (e.g. useful for objects that are
getting greater).
Animate can also automatically show all objects. You can tell
NEOchrome Master where to start and where to end. To do so, click
on arrow up or down of the desired border. NEOchrome Master will
start by the number shown in the left arrow. It will end by the
number shown in the right arrow (e.g. to show objects 5..9 select
'9' in the right border by clicking on the up/down arrows. Then
select '5' for the left arrow. ).
Clicking with the left mouse button into one of the arrows shows
the next/previous object. At the end NEOchrome will start over
again. Clicking with the right mouse button into one of the
buttons shows all objects automatically. This means, that
NEOchrome Master in/decreases the number of the actual object by
itself. To increase the speed of the animation you must again
click with the right/left mouse button into the arrow. Whether to
use the right or left mouse button depends on the direction of
the animation (it's the same thing than the changing of speed for the
color animation).
There's one great problem: If the speed of the animation is at
maximum level there is no more mouse cursor. To decrease the
speed to a normal level press cursor down. Consequently you can
press cursor up for more speed. Cursor left and right selects the
previous/next object to show.
Sometimes it is necessary to show the objects in a way called
"ping pong". Here NEOchrome Master doesn't start over again at
the right border. In spite it changes the direction and
animates back. You can select this way by clicking at '<->'.
But there is more to say....
Maybe you have more than one animation in your graphix library
(e.g. 1..5 and 6..9). These are two 'sequenz'. You can change the
actual sequenz by clicking at the right or left arrow beside
'sequenz'. Every sequenz has it's own parameters. If you change from
one sequenz to another one NEOchrome Master changes all
parameters to their last values.
Saving just saves the values of all sequenzes not the objects!
With the help of load you can load new values into the animate
tool. The objects remain unchanged.
9. Rasters
To get more colorful pictures you can now change the color
palette at a special scanline. This can be done by 'rasters'.
There are up to 99 color palettes per picture. The actual color
palette can be selected by clicking on the right and left arrow.
Color palette #0 is the so called 'vbl-palette'. This palette is
shown from the beginning of the screen till the 1st raster.
To set a color palette at a spezific scanline click with the
mousecursor into your picture. At this position will the raster
appear.
There's one great problem! If you change the color palette at
every scanline the system crashes after ~17 rasters. This is a
problem of Atari, not NEOchrome. (for insiders: NEOchrome will
stay in the HBL-routine and just wait for the next border. So the
IRQ mask stays at $2600 and the keyboard can't send its mouse-
coordinates. This crashes the system. If anybody knows a solution
to this problem please let me know.).
Another problem is the Blitter. The structure of the Atari ST
makes it impossible, at least for me, to get stable rasters
without turning the Blitter off. This means that the rasters
flicker when moving big objects with the copybox. Turn the
Blitter off (using the miscellany menu) and they stay quiet.
(Again, solutions to this problem to me, Chaos, Inc.).
The position of the actual raster is written in the options
board. It can also be showed by clicking at 'Show'. You can
erase a raster from your picture by either clicking at y=0 or
clicking at 'Delete'.
To transfer a single color palette click on the arrow-up. This
stores the actual color palette in a buffer. You can read this
buffer by clicking at arrow-down. This causes NEOchrome Master to
replace the actual color palette by the stored one.
You can also save/load rasters by clicking at save/load. All
rasters are erased from the screen by clicking at 'new'.
All rasters with position and colors can be stored by clicking at
'Put'. Afterwards it's possible to get all these rasters again by
clikcing at 'Get'. This is useful to transfer all rasters from
one picture/screen to another.
Important Note for painting with rasters: NEOchrome Master always
shows in its board the color palette used at the mouseposition.
Imagine the following situation. You are drawing a picture with
two palettes. They are switched at position y=50. The actual
color palette is #1 (from 50..199). Painting at y=20 shows you
the color palette which is used at this coordinate. Moving the
mousecursor into the board always shows the actual color palette
(here it's the wrong one, because your're painting with palette
#0). Maybe you get confused looking at the wrong color palette.
Now it's time to use 'space'. Move the mousecursor back at
position y=20. Press space. This selects the palette #0 (used at
y=20) as the actual one. Moving into the option board now shows the
color palette you are working with. Pressing 'space' works with
all drawing function, not only rasters....
One more thing about rasters.... Only saving a picture in IFF-
format saves the raster too. Remember: pictures with rasters
should always be saved in IFF-format (Otherwise you lose your
rasters).
That's it folks.....
If you like NEOchrome Master send some donation either to Dave
Staugas or at me, Chaos, Inc.
The adress of Dave Staugas is printed by the scroller of
NEOchrome Master.
And remember..... NEOchrome beat'em all!
What's planned for future versions....
- TT/STE support. (much, much work to go)
- A printer output using grey tones.
- a selectable grid width
- only using 1,2,3, or 4 planes.
- bigger pictures (e.g. 640x400)
- monochrome painting (?)
- a 'Lupe' in the lower border of the fullscreen.
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Origins Based on NEOchrome art package which was bundled with many early ST machines. This version has huge improvements over the original like up to 10 different workscreens, totally keyboard controlled, faster drawing of the board, calculate colors (also STE), using of the Fileselectbox by loading AND saving, loading- and saving-routines for different picture types (NEOchrome, Degas packed and unpacked, IFF, Doodle), Checking the commandline and changing to the right picture type and loading the picture, formatting of disks 100% MS-DOS, deleting files, rotate objects at any angle (not only 90 degrees), cutter utility to cut objects into a library, saving of the copybox in image format, totally new animation tool, saving of the color palette (assembler and C syntax), and changing the color palette in every scanline, STE/Blitter support, rasters, magnify in the lower border of the fullscreen, remap function, Saving all options, works also on TTs, antialiasing, module concept.
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