Aerial Kombat III - The Final Encounter

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Screenshots - Aerial Kombat III - The Final Encounter

Aerial Kombat III - The Final Encounter atari screenshot
Aerial Kombat III - The Final Encounter atari screenshot
Aerial Kombat III - The Final Encounter atari screenshot
Aerial Kombat III - The Final Encounter atari screenshot

Information - Aerial Kombat III - The Final Encounter

GenreShoot'em Up! - DuelYear1995
LanguageSTOS BASICPublisher[no publisher]
ControlsJoystickDistributor
Players1 vs. 2DeveloperCroft Soft Software
ResolutionLowLicensed from
Programmer(s)

Polonowski, Colin

CountryUnited Kingdom
Graphic Artist(s)

Polonowski, David / Polonowski, Colin

SoftwareEnglish
Game design

Polonowski, Colin

Box / InstructionsEnglish
Musician(s)

[unknown]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeSTe Only / 1MB
MIDIVersion2.1
Dumpdownload atari Aerial Kombat III - The Final Encounter Download / MSANumber of Disks2 / Double-Sided
Protection

Additional Comments - Aerial Kombat III - The Final Encounter

Other version with the same title:


[no publisher] (version 2.02) ().

Instructions - Aerial Kombat III - The Final Encounter

Aerial Kombat III - The Final Encounter
STE Version

1995 Croft Soft Software

Welcome to the final  installment  in  the  Aerial Kombat series. This
version contains all the  best  bits  of  Aerial  Combat ST and Aerial
Kombat II, along with some even better features.

Loading Aerial Kombat III:

Double click on the AKIIIE.PRG.

Controlling your craft:

Controlling your vehicle is achieved by using the joystick.

                        Player 1                Player Two

Raise nose              Left                    Right
Lower nose              Right                   Left
Fire missile            Fire                    Fire
Pause                   P
Toggle Screen Hz        T (Only do this if you know that your
                           TV/Monitor can handle it)

The aim of the game  is  to  destroy  your opponent before he destroys
you, this can be done in the the following ways:

1 - Shooting them
2 - Forcing them to crash
3 - Flying into them

Sometimes an  object  will  proceed  up  the  screen,  destroying this
results in an extra 'life'.

NEW FEATURES

This is the STE Version of AKIII, it contains sampled sounds which are
not present in the STFM Version

The second most notable change is  the greater variation in levels. In
previous incarnations only the background  graphics would change. Now,
the game uses different screen layouts enabling greater possibilities.

The music is produced in  Quartet   which   is    of  a higher quality
than usual ST music.

Data Disks

Contrary to previous information, Aerial  Kombat III is not compatible
with previous Aerial Kombat Data Disks.

AKIII uses its own  Data  Disk  format  which  allows the inclusion of
varying backgrounds and also the  new  inclusion of sampled sounds and
music.

These disks will be released during the coming months. AKII data disks
are no longer in production, as  they  are of an inferior quality, and
we want to spend more time on new software.

Levels

AKIII contains three scenarios as standard, they are:

                           1. World War One
                            2. Hover Cars
                             3. Choppers

All released data disks will also contain three levels.

Game History

June 1994 - Aerial Combat ST was released, crude method of controlling
planes and generally not very good

October 1994 - Aerial  Kombat  II  released,  improved control and new
features

December 1994 - Aerial Kombat Data Disk released, improved playability
of AKII also compatible with ACST. This made a total of nine available
levels for AKII.

January  1995  -   Aerial   Kombat   III  (STE)   started.  Music  and
Sound FX chosen

February 1995 - Aerial Kombat III (STE) finally ready, and compiled

February 1995 - Compiled  for  the final time and fully play tested.

March 1995 - Two new  scenarios  devised  and  added to complement the
World War One level.

March 1995 - STFM Version finished - no sampled sound

April 1995 - Fixed data disk bug (Updated to V1.2)

June 1995 - Reduced  game  to  fit  on  one  disk,  no loss in quality
(updated to V2.01STE)

June 1995 - STE Version released

September 1996 - Re-released as Shareware

*** SHAREWARE ***

As of September 1996 Aerial Kombat III is Shareware. Please ignore all 
references to the game being licenceware.

The registration fee is œ5 and you should pay this if you continue to 
play the game. Cheques should be made payable to Colin Polonowski and 
should be sent to the address at the bottom of this DOC.


Credits

Programming - Colin Polonowski
Sound & Music - Colin Polonowski
Graphics - Colin Polonowski & David Polonowski

Music produced in Quartet
Graphics drawn in Crack Art
Programmed in STOS
Sampled in Mastersound II
STOS extensions used - STOSPLAY
                       STE Extension

1996 Croft Soft Software
The Croft, Hope Rd, Nibley, Nr Yate, Bristol, BS17 5JH

Trivia - Aerial Kombat III - The Final Encounter

Sound
Features digitized title soundtrack at 50KHz (stereo)
Features digitized sound fx at 12.5KHz (stereo)


Hardware
Supports Blitter
Supports STe DMA sound


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