10/02/2000
"Wet: The sexy empire"
Preview of upcoming game for Atari
Introducing:
Welcome to first preview of next generation Atari game. This game original
is developed by "Interactive strip" and published by "CDV" (www.cdv.de).
Atari version is developing by Milan Kovac (that's me). For now I do not
have any support from CDV, but they are interested in Atari version. Since
I didn't have any original PC source code, I start to write game from
beginning in GFA basic. How far I get, you can see from this preview. You
can also download latest preview from my site: wet.atari.org/progress
Also, I need help, so if you are programer, and you are interested in this
project, please read chapter "Need help!!!".
Game story:
"Wet: The Sexy Empire" is manager game, but quite unusual. You are an
outlaw, bank robber, who run from FBI. You hide in small American town
somewhere in desert. There you meet young babe, with big, big... eye. She
was on way for Las Vegas when the bus broke down and she had to stop right
there. As you both end up in town on the end of the world, you promise that
you will made star from her. Here game starts: You will take hot photos,
sell it, buy sex toys, hire porn actors, directors... buy equipment, write
scenario for porn film. Sell it and try to be in top-10 porn film list...
beside you will use all necessary thing such as gamble, blackmail, bribe...
to get on top. Nothing can stop you to build Sexy Empire!
Game is full of light erotic scenes but it is suitable for 14+ age.
Game progress:
all main engine code are finished.
Graphics and sound status:
they are token from PC, only need to be converted (16, 256 colors and
25Khz, 50KHz...).
Game current status:
support machine - tested only on STe (4MB), should work on every Atari
machine or emulator in ST-mono resolution
OS - tested only on TOS, doesen't work with MagiC
RAM need - 512KB
HD space need - 1.7MB
graphics engine - ST monochrome resolution
sound engine - no code
video engine - no code
medium - floppy (1.1MB ZIP)
game engine - 70% of first part finished (3 part total)
Game planed:
support machine - STe, TT, Falcon, Milan, Phenix, Hades
OS - TOS, MagiC
RAM need - ?MB
HD space need - ?MB
graphics engine - 640*480, from mono to 65536 colors
sound engine - from STe to SoundBlaster
video engine - full motion video
medium - CD (500MB), maybe floppy (STe - no video)
game engine - 100% :-)
Game control:
Use mouse and F2 for in game menu.
Need help!!!:
I need your help to finished this game! I write game in GFA Basic 3.6 and
I have few problems:
- I use GET and PUT command for graphics, but they are restricted to 32Kb,
(ST mono resolution). I need same commands but to work with any color
depth and any screen size.
- I need routine for playing samples on every machine, GFA 3.6 have only
support for STe DMA sound.
- I need (fast) video playback routine for video. Video is original Intel
Indeo 4.4, 320*240, with sound, but it can be converted in any format
(Intel Indeo x.x, Cinepak, MPEG...).
If you can help me on any of these subjects, please e-mail me!
Contact:
e-mail: calimero@atari.org
kovacm@ptt.yu
Web: wet.atari.org
Comments and support mails are welcome!
"Lula: the sexy empire" PC game for Atari
Project started: july 1999
Main coder: Milan Kovac - calimero@atari.org or kovacm@ptt.yu
Web: wet.atari.org
History:
20.03.2000.
- Finished "distributor" location
19.03.2000.
- First public preview. Full of bugs and half of location still unfinished.
17.03.2000.
- http://wet.atari.org work - online progress news, history and downlaod!
13.03.2000.
- Working on Web page http://wet.atari.org
23.02.2000.
- "Twolist" procedure working
- Hm... let's make pause in coding and see PC Interactive CD "Virtual sex
with Jenna", this could be my next port from PC to Atari :-)
22.02.2000.
- Start to write this hystory
- Lots of work is done, first part (of three) is almost fully playable,
game engine routs finished, complete code is once rewriten for easyer
understanding, maybe it will be rewriten once more...
- Put some very first comments in 3000 lins long source
- Start with rewriteing "twolist" procedure (buy menu)