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Lotek Style/.tSCc. - 02/10/2012 |
Sequel to Arcan if I'm right... great game! |
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GRAZEY OF THE P.H.F. OF KINGSTON UPON HULL, ENGLAND 5TH MARCH 94
WALLS OF ILLUSION
A ROLEPLAYING-ADVENTURE
FROM THE "A R C A N" SERIES
MOTELSOFT & SOFTWAVE
BREITMAIER & MUNTER GBR
1993
ENGLISH TRANSLATION BY
KAT, MOG & ZEG OF THE ASF
1994
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PROGRAMMING, GRAPHICS & SOUND
HARALD BREITMAIER & HEINZ MUNTER
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UNREGISTERED SHAREWARE VERSION 1.0
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CONFIGURATION : ATARI ST/STE/TT WITH
MIN 1Mb RAM
COLOR MONITOR / TV
DOUBLESIDED FLOPPY
PROGRAM CAN ALSO BE INSTALLED ON A HARD DISK!
HAVE A BLANK FORMATTED DISK READY FOR SAVED GAMES.
UP TO 8 SAVED GAMES CAN BE STORED ON A DISK.
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HELLO PEOPLE ...
THIS PROGRAM HAS TAKEN OVER A YEAR TO WRITE
(AND NOT JUST THE WEEKENDS).
THIS FIRST VERSION CONTAINS APPROXIMATELY 1.2Mb OF SOURCE CODE AND
APPROXIMATELY 1.4Mb OF DATA ...
Please understand that this is the unregistered SHARE-VERSION with a
small playfield but the registered version is available. When I have your
20DM (28DM for ENGLISH version) in our bank account I will send
the complete game!
It need not be replayed from the beginning as you can use your saved game
from the unregistered version.
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Send 20DM (GERMAN VERSION)
or 28DM (ENGLISH VERSION)
to ...
BREITMAIER & MUNTER GBR
MARKUSPLATZ 3 * 7000 STUTTGART 1
a/c No. 4 799 042
AT THE STUTTGARTER BANK
BANK SORT CODE 600 901 00
GIVE PASSWORD "WALLS"
PLEASE WRITE IN GERMAN & GIVE YOUR FULL PERMANENT ADDRESS
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HARALD, HOPE YOU LIKE THE INTRO....ZEG
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INTRO CODERS ADDRESS IN INTRO, SPACE TOP SKIP INTRO.
BRIEF INSTRUCTIONS .....
ALL OBJECTS/LEVERS/OPEN DOORS ETC. DIRECTLY BECOME PART OF THE
DUNGEON-MAP.
OBJECTS CAN BE DROPPED AND THROWN.
THE CHARACTER HAND FIELDS :
LEFT HAND > SHIELD
RIGHT HAND > WEAPON AND OBJECTS YOU WANT TO USE
NAMEFIELDS :
ACTIVE PERSON (BOSS)
THE RIGHT MOUSE BUTTON BRINGS UP THE INVENTORY OF THE ACTIVE PERSON.
POS. FIELD :
POSITION OF THE ACTIVE PERSON.
ZZZ FIELD :
SENDS CREW TO SLEEP. HIT/MAGIC POINTS ETC. ARE REVITALIZED.
RIGHT HAND ARROWS :
RUN/TURN/MOVE WALL/GO ETC..
CARD FIELD :
AUTOMAP WILL CAUSE GAME TO PAUSE ALL ACTION & PASSAGE OF TIME WILL
FREEZE.
DISK FIELD :
LOAD & SAVE GAME (AT ANYTIME AT ANY PLACE FEASABLE).
BALL FIELDS (RED,GREEN,BLUE,YELLOW) :
RELEASE MAGIC SPELL FROM ONE CHARACTER (MAGIC MUST BE ACTIVE IN CHARACTER
SCREEN).
HANDFIELD (UNDER BALL FIELDS) :
SLAM/FIGHT/USE.
12 SMALL FIELDS :
NOTICE OF IMPOSSIBLE MAGIC SPELL
EG. MAGIC PROTECTIVE SHIELD
HOVER/FLOAT
MAGIC SIGHT ETC.
CHARACTER IMAGE :
BRINGS YOU TO THE INVENTORY SCREEN OF THAT CHARACTER.
CHARACTER IMAGE SCREEN ----------------------------------------------------
MOUTH :
TO EAT OR DRINK OBJECT CLICK ON THE CHARACTERS MOUTH WITH THE OBJECT.
BOX :
A BOX CAN BE FOUND HERE. YOU CAN PUT IN OR TAKE OUT OBJECTS FROM THE BOX.
QUIVER :
ONLY FOR ARROWS. TO INSERT, CLICK THE NUMBER NEARBY.
BODY FIELDS :
FOR CLOTHING/HELMET/SHOES/RING/CHAIN ETC.
POCKET FIELD :
FOR ALL OBJECTS.
MAGIC FIELD : (SLOTS)
HERE YOU CAN PUT DOWN MAGIC SCROLLS AND SELECT ACTIVE MAGIC SPELLS.
WHEN YOU ARE AT THE RIGHT HAND SIDE YOU CAN REMOVE OR PUT BACK THE SCROLL
BECAUSE YOU MAY WANT TO TRANSFER IT BETWEEN CHARACTERS ETC. (TO ACTIVATE
MAGIC SPELL - CLICK THE BALLFIELD IN MAIN VIEW SCREEN).
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TIPS ....
WALLS OF ILLUSION IS NOT SO EASY - EXAMINE WALLS IN FRONT OF YOU WHEN YOU
HEAR SUDDEN NOISES!
SEARCH AFTER EACH VICTORY AND IN FRONT OF A DOOR WHEN YOU DONT KNOW WHAT'S
WAITING FOR YOU BEHIND IT.
THE PLACE IN THE GAME IS VERY DANGEROUS AND SEEMS OVERWHELMING .....
BUT THERE IS ALWAYS A WAY OR AN ASSIGNED TACTIC WHICH EXPERIENCE BRINGS.
IF THE ENEMIES ARE VERY STRONG AND HARD TO OVERCOME SAVE YOUR STRENGTH AND
HAVE MAGIC SPELLS READY.
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ALL FUNCTION KEYS WORK JUST AS THE CURSOR KEYS,INSERT & HOME IN THE
RUN & TURN.
IF THE KEYBOARD WILL NOT FUNCTION THEN YOU MUST PRESS :
C A P S - L O C K
IN ORDER TO SWITCH BETWEEN MODES.
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AND NOW ....
PUT THIS AWAY .... |
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