Video Games I

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Video Games I atari screenshot

Information - Video Games I

GenreArcade - MiscellaneousYear1992
LanguageSTOS BASICPublisher[no publisher]
ControlsJoystickDistributor
Players1DeveloperWacko Software
ResolutionLowLicensed from
Programmer(s)

Ellman, Andrei

CountryNetherlands
Graphic Artist(s)

Ellman, Andrei

SoftwareEnglish
Game design

Ellman, Andrei

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

Ellman, Andrei

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion0.5
Dumpdownload atari Video Games I Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Video Games I

                       VIDEO GAMES I  version 0.5

   For those of you who cannot find other player's for your multi-player 
games, this is the game for you!

   Remember the games Pong, Pacman and Space invaders. In the golden age 
of  video games,  they dominated the arcades.  In fact,  the first  Pong 
machines  ever  made  kept breaking down because  the  coin  boxes  kept 
overflowing.  In  Japan,  there was a shortage of 100 Yen coins  because 
everybody wanted to play space invaders.  When pacman became popular, so 
did pacmania.  Pacman dolls,  lunchboxes,  and even a Pacman board  game 
became popular.
   Yes, those were the good old days. However, there was still one minor 
problem.  If  you  enjoyed playing all three games,  you may  not  enjoy 
playing  one game because you want to play the other two which  you  are 
currently not playing.
   At last comes a solution to this unbearable problem, and possibly the 
start  of a new trend in video games :  VIDEO GAMES I.  Here,  you  play 
Pong,  Pacman,  and  Space invaders at the same time using not only  one 
computer, but just one joystick!


                               CONTROLS :

PONG :
UP AND DOWN (while holding down fire) = Move left hand side bat.

PACMAN : Moving left and right while holding down the fire button steers  
Pacman anticlockwise (left) and clockwise (right).  To turn round,  hold 
the  joystick  left  or right for some time  (keeping  the  fire  button 
pressed  of  course) and you will turn round.  If for  some  reason  you 
should stop,  move the joystick left or right (don't forget fire!). This 
may take some time to get used to.

SPACE INVADERS :
Move  the joystick left and right to move the ship,  and up or  down  to 
fire a missile at the invaders. This time, do not press down fire.

It  is  possible  to  play  two,  or three  of  the  above  games  using 
combinations of these joystick movements.


    During  the game,  you may find that one colour  is  dominating  the 
screen  and  that the other colours are too dark.  By  pressing  certain 
number  keys on the numeric keypad (not the numbers above the  letters), 
you  can  change  the  brightness  of  individual  colours.  Pressing  7 
increases the brightness of the red (PONG) 4 decreases the brightness. 8 
and  5 do the same for the green (PACMAN).  9 and 6 do the same for  the 
blue (SPACE INVADERS).  Pressing I inverts the colours.  R restores  the 
colours  to their original values.  These colours can be changed  either 
during  the game or the Pause mode.  To pause the game,  press P and  to 
resume, press O. Q quits the game, and W returns you to the desktop.

   It is a good idea to practice at one game first to get the hang of it 
by using the colour controls to make the other colours so dark that  you 
cannot see them.

   For those of you who were on Mars during the 70s and early 80s,  here 
is how to play each game :

PONG :  You and your opponent (in this case the computer) control a bat. 
You have to hit the ball with it.
SPACE  INVADERS :  Shoot the aliens and do not get shot  yourself.  When 
they reach the bottom, they kill you.
PACMAN :  Eat all the cookes on the screen and avoid the ghosts.  If you 
eat  the  large  cookies,  you  can eat the ghosts  for  a  short  while 
afterwards.

   The number of lives for each game is shown in it's colour.  When  the 
lives reach zero,  the sound effects for that particular game stop.  You 
do not score any points when this is the case.  The score is not  shown, 
but calculated on how well you do when alive.  The scores are  displayed 
when the game ends (when you press Q or when you have zero lives for all 
3 games)

This game was written in STOS 2.6 and Misty 1.8

   This program is Freeware.  I know I could have done better, but I was 
short of time.  If you like this program or the idea of it,  TELL ME!. I 
write these games for fun,  and it's no fun if I don't hear anything. If 
I  hear enough reactions,  I might improve this game.  Send me all  your 
comments  and criticisms of this game so I know that the world is  still 
alive.)  Even  just one postcard from you could transform  my  day.  The 
source code of this game is not yet available to the public.

My Adress :
S-Mail :                      E-Mail :
Andrei Ellman                 ae-a@minster.york.ac.uk
Willem Pijperstraat 63
1077XL Amsterdam,
The Netherlands,
Europe, Earth

’  7/10/92
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