Super Pac-Man

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Screenshots - Super Pac-Man

Super Pac-Man atari screenshot
Super Pac-Man atari screenshot
Super Pac-Man atari screenshot

Information - Super Pac-Man

GenreArcade - Pac-ManYear1997
LanguagePublisher[no publisher]
ControlsJagpad, Joystick, KeyboardDistributor
Players1Developer[n/a]
ResolutionLowLicensed from
Programmer(s)

Cleveland, Ed

CountryUnited Kingdom
Graphic Artist(s)

Cleveland, Ed

SoftwareEnglish
Game design

Cleveland, Ed

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

Cleveland, Ed

Serial
Cover Artist(s)ST TypeST, STe Enhanced, TT, Falcon030 / 0.5MB
MIDIVersion
Dumpdownload atari Super Pac-Man Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Super Pac-Man

    SUPER PAC MAN
                                by
                           Eddies' Cat
                          Un-Interactive
                           October 1997


This is a loose conversion of the old Namco game Super Pac Man. It 
runs  on  ST,  STe,  Falcon  and  probably TT too.  Control is  by 
joystick  or  Jaguar controller.  The game will use  whatever  you 
press the fire button on.  Press button A if you're using a Jaguar 
controller.  If you're running this on a Falcon,  start it from ST 
Low  or ST Medium otherwise the desktop colours will mess up  when 
you  exit  the  program.  It's all Ataris' fault.  If  you've  got 
Nemesis  fitted  in  your  Falcon it will  mess  up  the  joystick 
signals, either turn off Nemesis or use a Jagpad when playing this 
game.

Super Pac Man was the second sequel to Pac Man, after Ms. Pac Man. 
My conversion differs from it mainly in the handling of the  green 
power  pills,  also there's no bonus round and there is no  "lucky 
target" feature either.  Ghost logic is a bit different too. Those 
wanting  a 100% accurate version should either get the version  on 
one  of  the  European Namco Museum CDs for  the  Playstation,  or 
download the PC Super Pac Man emulator from the Internet.

Super  Pac Man plays very like Pac Man apart from  the  doors/keys 
and  green power pills.  I'm sure you can work out how to open the 
doors so I'll just explain about the green power pills.

In  my version,  eating a green pill freezes the ghosts.  They can 
still  kill you if you walk into them,  unless they are blue.  You 
can use the green pills to either stop the ghosts while you tackle 
a tricky part of the maze or eat a blue power pill first and  then 
freeze them so you can eat all the ghosts in one go.


                               TIPS

Eating  all four ghosts from one blue power pill gives a  "Kenneth 
Williams" bonus. Eating some ghosts, another blue power pill, then 
the rest of the ghosts will not.

The red ghost is more intelligent than the others.

The magenta ghost is faster than the others.

Pac  Man  can  corner faster than the ghosts,  but make  sure  you 
corner early!

Pac Man moves slightly slower when eating things.

To  finish  a  level,  you have to eat all the dots,  but you  don't 
always have to eat all the keys..



                            BACKGROUND

Super  Pac Man was inspired by the awful control systems  featured 
in games like Dynabusters,  Pacman on E's,  etc. I knew I could do 
better,  and  with this game I hope you'll agree I have.  The main 
problems  with  moving  a character around  a  confined  maze  are 
handling  diagonal movements of the joystick,  and allignment with 
passages.  I use a "direction-switching" method which lines you up 
with  where  you  want to go according to  what  direction  you're 
facing  at the time.  This game was put together in about 6 weeks. 
Programmers may be interested to know that it runs at 50 frames  a 
second   on  an  STfm,  unlike some other Pac Man  games  I  could 
mention...


                            GREETINGS

To:

...  Jody  Smith,  for  the  sillier sound samples and making  the 
"Kenneth Williams" bonus so good.

...  Keith  Ainsworth  of  Retrogamer fanzine,  for  bringing  the 
original Super Pac Man game to my attention.

... Rainer Weizel, danke fur das gelt, Ich kann ein kleine Deusche 
sprache!

... Moondog, for encouragement and feedback.

...  Teque  of Aggression,  an excellent musician until he started 
doing crap like $00a3.

... Cream for the great Playsid STe.

... Tat "Steve" Tersall.

... The Maggie Team, of course.

... Leon O'Reillys' pet ducks, "Quackers" and "A la orange".

...  The crew of Pure Nonsense disk magazine (Taggart, Oor Wullie, 
Pint'O'Heavy).  The disk magazine that's so underground,  no-one's 
allowed to read it!

... Ultimate Sock, the best demo-group in the entire world.



                          CONTACTING ME

If you like this game, why not send me something nice in the post? 
Alicia  Silverstone obviously won't fit through my  letterbox,  so 
maybe  a  disk of something Retro or ST-related would  be  a  good 
idea. In return, I will smile slightly.

                           Ed Cleveland
                         37 Oakhill Road
                            Liverpool
                            Merseyside
                             L13 5UE
                             England

Trivia - Super Pac-Man

Sound
Features digitized sound fx at 6.1KHz
Features digitized sound fx at 12.5KHz (stereo) on STe


Hardware
Supports STe DMA sound


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