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STARSHIP ENTERPRISE
CAPTAINS ORDERS
Captain Kirk, as the Commander of the Starship Entrprise, it is now your
sole duty to rid the galaxy of the invasion of Klingons and to save the
Federation from total destruction.
At your disposal you have the latest vessel of the Starfleet - the ship
ENTERPRISE. It is equipped with all the state-of-the-art technology and
weaponry available, and this will ensure the complete anihilation of the
Klingon fleet.
On acceptance of this mission, you will be transported to the bridge of
the Enterprise. It's design will be somewhat familiar, but the following
describes the various controls for your reference:
Your view from the captain's seat is centred on the digitised video-lock
target and message screen. On either side are the chart scans - one is a
long range and the other short range. Several other data displays are at
the edges of the screen. Below the target screen are the energy level and
warp factor displays, together with the ship's analogue octo-placement
navi-compass, intercom control and click-action command buttons.
In detail, the displays and controls are listed below.
Torpedos - 15 on restocking from starbase.
Probes - 5 on restocking from starbase.
Status - Colour code bar-light
Red - Klingon(s) in quadrant
Green - Quadrant clear
Amber - Enterprise docked
Klingons - Number of Klingons remaining to be destroyed
Stardate - Logged date since last move in galaxy
The Galaxy has been charted into 64 Quadrants for navigation.
The left scan chart shows the location of all chartable items in the
current position quadrant. The right scan chart shows the current
quadrant centred in the surrounding eight nearest quadrants.
In both charts the Klingons show as red, Starbases are yellow, the
Enterprise is green and asteroids are displayed white. Other coloured
items are light blue for a Klingon research station and purple for a
Klingon mothership.
The FX control, when clicked will enable/disable the ship's internal
voice communication system and attack display.
Click-action command buttons are activated with the left mouse-button.
When selected, a right-click will complete the command on most.
TRA - Activate transporter.
Activate transportation to other chartable items if allowed.
A display of the transporter party's view will be shown in the
screen. Their required movements can be transmitted by clicking
to the left or right edge of the picture or in the centre to
move them forward. Only on completion of their task can the
party be beamed back to the ship, and the mission continued by
clicking again.
SRS - Short Range Scan.
Updated automatically when needed or can be manually selected.
LRS - Long Range Scan.
Only updated on request. Enterprise located in the centre of the
block of nine quadrants.
TOR - Photon Torpedos.
One torpedo will destroy most chartable items. After selection,
the course to follow should be entered on the navi-compass by
moving the mouse until the pointer is correctly placed, and then
right clicking. The torpedo will automatically launch at static
targets, but will be held primed to launch for moving targets -
a left click will release the torpedo on its course.
PHS - Phasers.
A burst of high-intensity energy is radiated from the ship. The
level can be no higher than that currently in the Energy bank as
shown by the top slider scale on the display marked "E".
Level is set by moving the mouse and right clicking at required
strength. Results depend on distance of travel of the energy.
PRB - Positional Probe.
When selected and dispatched, a probe will return details of the
location of a Starbase in relation to the Enterprise. The data
is a full galactical display superimposed over the short-range
scan. Each small square represents a quadrant. If the Ship is
DOCKED with a starbase, the probe will return details of any
ALIEN vessel other than the battle-cruisers. A bell indicates
no vessel found in direction chosen on the navi-compass.
NAV - Navigation.
Movement around the galaxy is from quadrant to quadrant. Set the
course on the navi-compass by right-clicking on the required
direction and then left-clicking on the warp-factor - 1 to 8.
A warp of 1 will move 1 square in the short range scan, 4 will
move 4 squares etc. To dock with a Federation Starbase, the
Enterprise must be shown on the SRS adjacent to the base on the
left or right of it. Docking replenishes energy, torpedos and
probes.
SH - Shields.
The most important equipment on the ship. The shields protect
from attack by Klingon fighters if at a sufficient level. They
can be set at any time by drawing energy from the main banks.
Move the mouse to position the slider at the required level and
right-click to divert the energy. Shields are most vulnerable
when under attack from two or more klingon fighters. However,
a recently developed piece of hardware when fitted to the ship
will reduce this effect. The problem is - it has been stolen for
research by the Klingons, but once found again, it can be fitted
immdediately to the Enterprise. Development section have fitted
the ship with a homing display above the LRS. A green bar will
indicate the hardware's close proximity. Red indicates no signal
scanned.
A WORD OF WARNING, CAPTAIN!
Should the Klingon Commander feel that his fleet is under dire
threat of being defeated, he is likely to call in a Mothership,
which is a vessel of immense propotions and is used as a huge
factory to produce new fighter craft. It will even destroy a
Federation starbase to use as spare parts. If the Klingons do
resort to this, a local Federation base will advise, and it is
in your interest to seek out and destroy the Mothership in any
way you can. |
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Sound This game features digital titlemusic Music is an excerpt of the Star Trek theme music
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