Stack em Up

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Petari - 05/06/2020
Interesting Tetris variant. Surely worth of try.

Screenshots - Stack em Up

Stack em Up atari screenshot
Stack em Up atari screenshot
Stack em Up atari screenshot
Stack em Up atari screenshot

Information - Stack em Up

GenreBrain - TetrisYear1991
LanguagePublisherBudgie UK
ControlsJoystickDistributor
Players1Developer[n/a]
ResolutionLowLicensed from
Programmer(s)

Donnelly, Raymond

CountryUnited Kingdom
Graphic Artist(s)SoftwareEnglish
Game designBox / InstructionsEnglish
Musician(s)LicenseCommercial
Sound FXSerial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Stack em Up Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Stack em Up

     The idea of this action/puzzler game is to  destroy a certain  number  off
falling objects by  putting  a certain  number of  them in vertical, horizontal
or diagonal line. They will then dissapear,giving you extra score. On the right
side of the screen is shown, in boxes, then number  of diagonals,  horizontals,
verticals, stack 'em ups (a stack 'em up is a row of any of the  three possible
ways of destroying the objects) and points needed to complete the level.

     The objects  fall from  the  top of  the  screen and  land, filling up the
screen. There are six positions  where the  objects can fall  from, as they are
falling, they can be moved from  side to side by  moving your  target over them
and holding down fire. Two players can play at once, one using joystick and the
other using the mouse. Levels get gradually harder as  more objects  need to be
destroyed, the speed increases. After level three, the screen appears with less
space for the objects to fall, and indestructable objects fall. When the screen
fills up, a life is lost (In two player mode, the  players share the  one score
and set of lives). At the end of each level, The percentage of  empty screen is
given. An extra life is given if 90% or higher is scored  except on one  player
joystick mode when 80% is required. A maximum of five lives is  obtainable, and
if 100% or over is achieved (Yes it is possible to get over 100%, this  is done
by completing the level with less bricks on it than  there were at the start of
the level) then five lives  are instantly  given. After  each five  levels, the
speed increases, after each ten levels, the screen changes, the  music  changes
and the falling objects change. For the  first ten  levels, three  of the  same
objects have to be placed in a row for  them to  disappear, on  certain levels,
more, or less than this need to be placed in a row.

     A code is given after completion  of each ten  levels. This  code  appears
on every level completion screen, until the next ten levels have been finished.
These codes should be taken down, and when you want to start on the  level when
you next play the game, you have to enter it by moving the hand over the keypad
on the enter code screen. The code given out  depends on  how  many  lives  the
player had when the level was reached. Eg, if you reach level  eleven with  one
life, then when you enter the code  given out, you  can start  on level  eleven
with one life.

Here is a list of the falling objects for each group of levels:-

LEVEL      SCREEN      OBJECTS

1-10       Rainbow     Jewels
11-21      Bricks      Blocks
21-30      Fruits      Fruits
31-40      Die         Die
41-50      Games       Disks

     If you feel that the game is a little  hard, then there  is a cheat  code,
which is derived from the authors christian name. When activated, lives are not
depleted, and when you complete a level, pressing "+" on level completion  will
start  you on the  next level, meaning  you can start  on which  ever level you
want.
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