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Nice game with good scroll even on ST. But using ICE as packer for extra files was not good idea. It is slow, and system used is overcomplicated. There are better and faster packers, and I know what talking about :-)
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| Really nice, hope to see more levels :) |
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Rodney vs KFC
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A "game" for Atari ST / STE computers.
Story:
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Rodney, step-triplet of Ruff and Rad Rogers just had his
compact disk collection nicked by the damn
Klepto Foreign Chickens (KFC) gang while on his way to the
Dullsville copy party. As the KFC have been terrorizing town
for way too long now Rodney decides to put an end to it.
So he heads back to his home, grabs his anti-chicken gun
and runs to the KFC hideout. Once arrived at the location
he notices that he only got 5 minutes and 30 seconds left until
the bus is departing for Dullsville. F**k! He needs to find and
fry all gang chickens fast and also needs to get all his disks
back in time.
Are you brave enough to help Rodney?
System requirements and other blurb:
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Atari ST(E) with 1 MB of Ram
Color monitor
TOS 1.00 to 2.06
Works from hard disk or floppy
STE version recommended, as it features ingame music
+ sound effects. ST version only has ingame sound effects,
which is kinda meh.
Available Keys:
Title screen:
[M] toggles ingame music on/off (STE only)
[ESC] quits to desktop
Ingame:
[Q] quits (to title screen)
Credits and tools used:
-----------------------
Code: Padman
Gfx: Kaiko, Wunderkind et al.
Music: Matrix, Tao
Coded in GFA Basic 3.5
Sprite Works basic extension kit by T.A. King
SNDH replay routine by GWEM (original by SWE)
Doc Viewer by the Alien of Pompey Pirates
Misc. other programs used during dev:
-------------------------------------
PC:
Steem SSE (sourceforge.net/projects/steemsse/)
... was used for development. Savestates ftw!
Winuae (www.winuae.net)
... was used for sfx ripping.
Maptapper (www.codetapper.com/amiga/maptapper/)
...was used for tiles/sprites ripping and map
data extraction from Ruff'n'Tumble.
Purebasic (www.purebasic.com)
...was used to code a tool to convert
the original map data into the format Sprite Works
understands.
Orion's Photoshop Plugins (onorisoft.free.fr/retro.htm)
...were used to edit Atari pics on PC.
ATARI:
DevpacST
... was was used to re-assemble the Doc Viewer.
Neochrome
... was used to get pics into correct format.
GFA Linkfiler by Mug UK
... was used (only for some files as it frequently
crashes with bigger files.) But it gave me an idea
how to shoehorn all files into one big file, so many
thanks for that!
This list is far from being complete, but I guess
noone really cares...
Anyways, enjoy & stay Atari!
Padman :-)
September 2019 |
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Hardware Supports STe DMA sound
Additional credits Sprite Works basic extension kit by T.A. King SNDH replay routine by GWEM (original by SWE) Doc Viewer by the Alien of Pompey Pirates
Development Some of the graphics were converted from Wunderkind / Renegade 1994 game Ruff 'n' Tumble and an unreleased Kaiko game Miss Honeybee and the Shock of Magic for the Commodore Amiga.
Sound samples are amongs the others from Magic Pockets by Renegade and Magic Boy by Empire Software.
Sound Features digitized sound fx at 12.5KHz
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