Rodney Vs KFC

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8.8/10
Hits: 5,234
Downloads: 1,555
Votes: 4
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Comments (2)
Petari - 30/10/2019
Nice game with good scroll even on ST.
But using ICE as packer for extra files was not good idea. It is slow, and system used is overcomplicated. There are better and faster packers, and I know what talking about :-)
BoNuS - 25/10/2019
Really nice, hope to see more levels :)

Screenshots - Rodney Vs KFC

Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot
Rodney Vs KFC atari screenshot

Information - Rodney Vs KFC

GenreArcade - Platformer (Scrolling)Year2019
LanguageGFA BASICPublisher[no publisher]
ControlsJoystickDistributor-
Players1DeveloperPadman Remakes
ResolutionLowLicensed from-
Programmer(s)

Padman

CountryGermany
Graphic Artist(s)

Padman / Levy, Robin

SoftwareEnglish
Game design

Padman

Box / InstructionsEnglish
Musician(s)

Matrix / Seemann, Frank [Tao]

LicensePD / Freeware / Shareware
Sound FX

[various] / Joseph, Richard

Serial
Cover Artist(s)ST TypeST, STe Enhanced / 1MB
MIDIVersion0.9
Dumpdownload atari Rodney Vs KFC Download / STNumber of Disks1 / Double-Sided / HD Installable
Protection

Instructions - Rodney Vs KFC

Rodney vs KFC
-------------

A "game" for Atari ST / STE computers.


Story:
------
Rodney, step-triplet of Ruff and Rad Rogers just had his 
compact disk collection nicked by the damn 
Klepto Foreign Chickens (KFC) gang while on his way to the
Dullsville copy party. As the KFC have been terrorizing town
for way too long now Rodney decides to put an end to it. 
So he heads back to his home, grabs his anti-chicken gun 
and runs to the KFC hideout. Once arrived at the location 
he notices that he only got 5 minutes and 30 seconds left until 
the bus is departing for Dullsville. F**k! He needs to find and 
fry all gang chickens fast and also needs to get all his disks 
back in time.
Are you brave enough to help Rodney?

System requirements and other blurb:
------------------------------------

Atari ST(E) with 1 MB of Ram
Color monitor
TOS 1.00 to 2.06
Works from hard disk or floppy

STE version recommended, as it features ingame music 
+ sound effects. ST version only has ingame sound effects,
which is kinda meh.

Available Keys:

Title screen:
[M] toggles ingame music on/off (STE only)
[ESC] quits to desktop 

Ingame:
[Q] quits (to title screen)


Credits and tools used:
-----------------------

Code: Padman
Gfx: Kaiko, Wunderkind et al.
Music: Matrix, Tao

Coded in GFA Basic 3.5
Sprite Works basic extension kit by T.A. King 
SNDH replay routine by GWEM (original by SWE)
Doc Viewer by the Alien of Pompey Pirates

Misc. other programs used during dev:
-------------------------------------

PC:

Steem SSE (sourceforge.net/projects/steemsse/)
... was used for development. Savestates ftw!
Winuae (www.winuae.net)
... was used for sfx ripping.
Maptapper (www.codetapper.com/amiga/maptapper/) 
...was used for tiles/sprites ripping and map
data extraction from Ruff'n'Tumble.
Purebasic (www.purebasic.com)
...was used to code a tool to convert 
the original map data into the format Sprite Works 
understands.
Orion's Photoshop Plugins (onorisoft.free.fr/retro.htm)
...were used to edit Atari pics on PC.

ATARI:

DevpacST
... was was used to re-assemble the Doc Viewer.
Neochrome
... was used to get pics into correct format.
GFA Linkfiler by Mug UK 
... was used (only for some files as it frequently
crashes with bigger files.) But it gave me an idea
how to shoehorn all files into one big file, so many 
thanks for that!

This list is far from being complete, but I guess
noone really cares...

Anyways, enjoy & stay Atari! 

Padman :-)

September 2019

Trivia - Rodney Vs KFC

Hardware
Supports STe DMA sound


Additional credits
Sprite Works basic extension kit by T.A. King
SNDH replay routine by GWEM (original by SWE)
Doc Viewer by the Alien of Pompey Pirates


Development
Some of the graphics were converted from Wunderkind / Renegade 1994 game Ruff 'n' Tumble and an unreleased Kaiko game Miss Honeybee and the Shock of Magic for the Commodore Amiga.

Sound samples are amongs the others from Magic Pockets by Renegade and Magic Boy by Empire Software.


Sound
Features digitized sound fx at 12.5KHz


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