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Other version with the same title:
ST Format (United Kingdom). |
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PAINTER
ATARI ST Game Code
(C) 1993 Sinister Developments
Contents :
There should be 9 files :
LOADER.PRG
1.DAT
PAINTER.PRF
PAI_1.DAT
PAINTER.DOC
LEVELS.LVL
DEMO_VER.LVL
DESIGNER.PRG
DESIGNER.DOC
Hard Disk Installation :
Simply copy the programs to a folder on
your hard disk, and ensure that all of
the files are there. For those people
with large fast drives, who aren't
bothered about space, simply depack all
of the *.DAT files using one of the
myriad of depackers on the PD circuit.
Instructions :
Guide your player (the little white
mouse/blobby thing) around the grid. As
you pass over the grid it will change
colour. The idea of the game is to
colour all of the lines, thus filling in
the enclosed rectangles.
Also, avoid the baddies. These guys are
intelligent, and home in on you.
Note : Sometimes not all of the grid is
visible. When the grid flashes up at
the beginning of a level, take note of
where all of the lines go.
You are not completely defenseless,
however. When you press the fire
button, your player will drop a hole in
the grid. This prevents nasties from
following you, but beware - it also
stops you from doubling back !
Hints :
Use the limitations of the
nasties against them. They are only so
intelligent, and they will always take
the most direct route to you (sometimes
to their peril).
If you suspect that there are
hidden lines on the grid, watch where
the nasties go - they can see the lines.
Key Controls :
When the game initially loads, you will
be presented with a language selection
screen - this determines in which
language the following shareware
messages are displayed.
The main menu system allows you to
select an option by pressing the
appropriate key (displayed at the left
hand side of the option - normally a
function key). It is also possible to
use either the joystick or the currently
defined movement keys to move the
highlight.
The main intro screen has 5 options. A
list of the options and their meaning
follows :
F1 - One Player Start
This option starts the game.
F2 - Redefine Keys
This option allows the player to
alter the movement keys used in
the intro and in the game. The
program will display a prompt,
and the player should simply hit
the appropriate key.
F3 - Options
This takes the player on to a
sub menu.
F1 - Control Method
Allows the user to select which
control method will be used in
the game. You can choose keys,
joystick 0/1 or if you are not
sure on the joystick number -
either joystick
F2 - Lives X
If the game is getting too
difficult, the player can start
the game with up to 9 lives.
F3 - Intro Music On/Off
Turns off the soundtracker music
in the intro.
F4 - Game Music/FX/Silent
Allows the player to select
either soundtracker music,
samples or silence during the
game.
F9 - Save Preferences
This option saves all of the
settings from this sub-menu, and
also saves the current redefined
keys to a file on disk. Please
ensure that there is a
formatted disk in the drive, and
that it is write-enabled.
F10 - Main Menu
Pretty self explanatory !
F4 - Enter Password
When you complete a number of
levels, you are presented with a
password. This password will
allow you to start the game at
the level at which you finished
last session. Simply select
"Enter Password" and type in the
password. The computer will
tell you if it correct, and if
so which level you are allowed
to start on. This password then
sets the default starting level,
so if you die after a game, you
can still restart at the new
level.
F5 - Load Levels From Disk
This option allows you to load a
level file from disk. This is
used when you get any new levels
or if you create any of your own
levels on the level designer
(available when you register).
F6 - Save High Scores
There are two high score tables
in Space Invaders. The first is
an "All Time High Scores" table,
and is loaded from disk when the
game is initially loaded. The
other is a "Today's High Scores"
table which is reset every time
the game is loaded. If you
select the Save High Scores
option, then only the All Time
table will be saved to disk.
Please ensure that there is a
formatted disk in the drive, and
that it is write-enabled.
F10 - Return to Desktop
Quit, basically !
The Default Keyboard settings are :
Up : Q
Down : A
Left : O
Right : P
Fire : Space
Pause : Help
Abort : Undo
All Sinister Development games are Hard
Disk friendly.
When you save the high scores, the game
will create a file named "PAINTER.SAV".
When you save the preferences sub-menu,
the game will create a file named
"PAINTER.PRF".
This game was originally Shareware,
but is now PD. So enjoy all 100
levels of mayhem!!
To Contact us, our address is :
Sinister Developments Ltd
17 Hamilton Drive
Edinburgh
EH15 1NP
E-mail sinigord@cix.compulink.co.uk
Other Sinister Developments are :
Asteroids (Colour and Mono)
Galaxian
Centipede
Space Invaders
Many Thanks
Gordon Gibson
Sinister Developments Ltd
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Conversion - Atari Jaguar
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