*** O V E R L O R D ***
LOADING
Overlord is not protected so can be copied for faster gameplay. Copy
files "Overlord.Tal" & "Overrun.Tal" to a ramdisk of 300k or hard-
drive system. "Telltale.Tos", a PD Talespin runner program, does not
need to be copied. Click Telltale and when prompted "Select
Drive/Folder" to switch to the correct drive. Then "Choose & Load
Title" loading Overrun. The game will then fully load.
The first screen gives full instructions and initiates the game. This
document is merely supplemental.
THE GAME
The game relies on more than one player participation, ideally four
players. The object is to gain all 3 levels of the pyramid and then
warp to it. The power to do this is gained by re-energizing.
COMMANDS
Click on the Ankh to implement instructions such as re-energize,
summon crystal, construct pyramid level, check stats or bonuses &
warping.
Click on the symbol to destroy the insectoid or to banish the
Overlord.
Click on your lord to move him. Remember to click on text to complete
any command. Click on the arrow to advance to the next player's turn.
Click on the Info box for a reminder of the gameplay.
METHOD
You only gain power by re-energizing. If you re-energize you can't
move your Timelord for that go and vice-versa. As you only get one
move per turn (unless you receive a bonus move) you must choose which
option available to you. Re-energizing enough times allows for
greater options and there are several things you can do within the
game. Maximum power is 5.
THE INSECTOID
He appears at random at the crossed plane and moves on one square per
turn minimum before your turn. He kills your Timelord by landing on
his square (plane). The Timelord can destroy him anytime on his move
regardless of whether you have already "moved", if he has any power.
You can only have one insectoid per dimension (screen).
THE CRYSTAL
The Crystal stops any insectoid from entering your dimension. It costs
3 in power to gain it, and can be taken from you if another player
summons it to his dimension.
THE PYRAMID
3 levels of pyramid have to be constructed to win the game. Each
level costs at least 5 in power (3 or 4 if you are lucky). Once
constructed any level cannot be taken from you but attracts The
Overlord at random to your dimension.
THE OVERLORD
This character appears in your dimension only if you have constructed
any part of the pyramid. If he does he drains all of your power and
your move. But he can be banished if you have enough power to
challenge him.
BANISHING
If you have 3 to 5 power and The Overlord appears, you may be able
to banish him for a turn by clicking on the symbol and selecting the
appropriate command. This leaves 2 in power and your move for that
turn.
LUCK
Many options only appear at random, including the "Bonus Power Surge"
which gives you another move. The more power you have, the more
likely random options will occur for you.
POINT REQUIREMENTS
To Move Your Timelord = 0
Destroy Insectoid = 1
Summon Crystal (random) = 3
Banish Overlord = 3-5 - leaves 2
Construct Pyramid Level = 3-5
Warp To Displace Zone (random) = 3-5 & 3 pyramid levels
TALESPIN
Because of the way Talespin operates several things must be done to
make things happen. You must click on the object to receive any text
(in word balloons). You must then highlight the text with the mouse
cursor and left click on it. To receive other options, including save
game facilities, click on the right mouse button outside of any
balloons.
Hope you enjoy the game!
"Overlord" copyright 1990 by T.C.Basset.
Published by Budgie UK 1990.