This game is shareware. You may distribute it freely. If you are
using it please send $10 and I will send a full working version.
******************** Mystic Well **********************
File Update 5/22/1991
Added Clues at end.
File can now be Shown from Desktop.
This is the mouse version of Mystic Mirror. The following changes
have been made.
All joystick operations are duplicated by a mouse. Consider all
following references to joysticks to mean the mouse.
Wizards cannot cast spells anymore.
Anyone can use anything, although not as effectively.
Wizards can use spell books endlessly.
MAKE A BACKUP OF THIS DISK FOR YOUR ARCHIVES.
In a land far away a powerful wizard enchanted his life force
into a golden skull and proclaimed himself to be a god. Then in a
display of his malevolence he conquered the citadel known as the
MYSTIC MIRROR. You play the part of adventurer who has vowed to
defeat his evil plans and prevent the destruction of your world.
You will play the part of one of four character classes in the
pursuit of your goal. You may play a solitaire adventure or you
may play with a friend. It is even possible to have a partner join
later in the game.
OPERATING INSTRUCTIONS
Files included are GAME.TOS,RQFRAMES.DAT,RQICONS.DAT,RQMAPS.DAT
To start a game double click GAME.TOS and follow the screen
instructions.
To quit a game in progress press and the game will exit
immediately. You should save your game if you want it before
you exit as a save is not made during exiting.
GAME START INSTRUCTIONS
Once you have selected a new game you will need to roll up
your characters scores and then select a class for him or her. To
roll your scores press the button on the joystick. Once you have
an acceptable set of scores then push the joystick in one of four
directions.
To select the wizard push the joystick up.
To select the rogue push the joystick down.
To select the priest push the joystick to the left
To select the fighter push the joystick to the right
The viewport should then light up with the view of the
garden as seen through your characters eyes.
THE SCREEN AND ITS MEANING
On the left is player A using joystick port 1. On the right
is player B using joystick port 0. From now on we will only refer
to player A's side of the screen.
In the upper left you will see 4 vertical bars. These are
your status bars. In all cases the higher the bars the better off
you are. Starting from the left bar here is what they mean.
The green bar is your current health. If this bar drops below
zero then you will die. The red bar is your short term energy
level and affects your ability to complete actions. If this bar
drops to low you will be unable to cast spells, do melee attacks,
and perform many other actions. This bar drops whenever you move
or perform many other actions. The brown bar is your food level
and affects how fast you recover health. The last or blue bar is
your water level and affects energy recovery. Casting spells and
using magic items can also cause dehydration.
To the right of your status bars is a blank area. Symbols for
active spells will appear here. Below all this is the viewport
which is the players vision of the world as the see it. A heads up
display arrow will appear whenever movement is about to be made to
help with feedback to make controlling the characters movements
easier.
Below the viewport is information about the character. First
is the class followed by the current level and the then current
health points. Below this is strength, agility, reason, and vigor.
Strength affects how much damage is done with handheld weapons,
fists, rocks and the like. Agility affects your ability to avoid
the monsters attacks and even spells sometimes. It also affects
energy usage. A character with a high agility will be able to do
more actions with a high energy bar than a character with a low
agility will be able to perform. Reason affects most spellcasting
and the ability to use many magic items. The higher your reason
the more effective your spells will tend to be and the easier you
will be able to cast them. Vigor affects your health. In fact your
maximum health is proportional to your current vigor.
Below your scores are two icons that either show empty hands
or their contents. To the right of these is a description of what
is in your right hand.
Below your hands are four values describing your armor versus
physical, fire, electrical, and poison in that order. You will
want to use armor, clothes, and whatever in an attempt to maximize
these.
CONTROLLING THE CHARACTER
FORWARD: push the joystick up.
BACKWARD: push the joystick down.
SLIDE LEFT: push the joystick to the left.
SLIDE RIGHT: push the joystick to the right.
TURN LEFT: hold down button and push joystick left.
TURN RIGHT: hold down button and push joystick right.
ATTACK: move toward monster (forward only). You will see a slash
mark on the screen to show that you did a melee attack. This will
work with empty hands, swords, clubs, ect. Many items will default
to hand attack (such as books,rocks, ect.)
USE ITEM: hold down joystick button and push the joystick up. This
is used for such things as throwing rocks, clubs, or using special
powers of swords or wands. It is also used for eating food,
drinking water, or refilling a flask when standing in front of a
well. This also allows the use of special powers for the class
when the hands are empty. This includes the fighters kick, the
priests prayer, the rogues jump/dodge and the wizard casting a
spell.
MANIPULATE EXTERNAL: hold the joystick button down and move the
joystick down. This is used for pressing buttons, pushing walls,
or opening and closing doors.
OTHER KEYS: Certain keys on the keyboard are used for other
functions. The left side player uses the function keys and the
spacebar, while the right side player uses the keypad on the right
side of the keyboard.
PLAYERA KEY PLAYERB KEY FUNCTION PERFORMED
f1 ( pickup object in front
f2 ) drop object to front
f3 / swap object with hand or
put on or in pack
f4 * select pack up 1
f5 - select pack down 1
spacebar keypad enter put/get from/to backpack
SPELL SYMBOLS FOR WIZARDS ONLY
1 keypad 1 earth symbol
2 keypad 2 fire symbol
3 keypad 3 air symbol
4 keypad 4 water symbol
5 keypad 5 mass symbol
6 keypad 6 dimension symbol
7 keypad 7 recursion symbol
8 keypad 8 conversion symbol
9 keypad 9 clear spell symbols
If you move then the backpack icons will be deselected
automatically. You can search a wall by pressing the f1 key and
attempting to pick up something. Your right hand must be empty
just like picking up something you can see.
Examples: To put on the shoes in the garden, move till you face
them then press the f1 key. The shoes should appear in your right
hand. Then press the f4 key three times. The pack icons should
appear and a white box appear around the grey shoe background
icon. Press the f3 key and the shoes will appear in that spot
leaving the hand.
CHARACTER CLASSES
THE FIGHTER: The fighter is the brawn of the world. Strength is
his most important attribute and affects the damage done with his
weapon. His best friend is a good sword, the sharper the better.
He has high health that represents his fighting skill and the
ability to survive in adverse conditions. The fighter lives for
the love of battle and gains his best experience from it. The
fighters special ability is pummeling. He can do this when his
right hand is empty and he holds down the joystick button and
pushes the joystick forward. This will use up his remaining energy
in one all out attack. A fighter gets 10 health points per level.
THE ROGUE: The rogue is the speed of the world. Her most important
attribute is her agility. She can use most items and wear most
armor. Her best source of experience is the treasure she gets. Her
special power is a jump/dodge forward. This allows her to get past
monsters when trapped and avoid glyphs and pits easily or just
plain move faster. She also does the best in hand to hand combat.
A rogue gets 6 health points per level.
THE PRIEST: The priest is the blessed of the world. Their most
important attribute is their vigor. They have the special power of
prayer. Whenever a priest prays he gets a divine map of his
surroundings, a little bit of healing, and a blessing that
protects against attacks and absorbs the damage from the first
successful hit. They can only use blunt weapons. They gain
experience from slaying monsters and treasure. A priest gets 8
health points per level.
THE WIZARD: The wizard is the brains of the world. Their most
important attribute is their reason. Their special power is
spellcasting. They gain experience from casting spells and getting
treasure. Casting spells is quite dehydrating especially for low
level wizards. As a wizard improves though, he learns not to drain
his own body of its fluids. To cast a spell he selects the symbols
using the number keys. He then holds the joystick button down and
presses the joystick forward. A spell will not be cast if there is
no water, insufficient energy, or the spell is to hard for the
wizard. A wizard gets 4 health points per level.
HELPFUL HINTS:
1) Get a character with good vigor. Health points are great for
staying alive.
2) Learn what to do with your treasure. Its not just there for
decoration.
3) Watch your food and water. This affects your recovery of
health and energy. You should carry extra water, especially if you
are a priest or wizard.
4) You will need to find keys to open certain doors. There are
four different keys you will probably need.
5) Be sure to go back to the garden and save the game whenever
you get something useful or gain a level.
6) Learn the monsters weak spots. Many monsters are immune to
certain attack forms. It is quite difficult to kill the walking
dead with a death spell.
7) Many ordinary looking items actually have special powers.
8) There are 10 levels to the game.
9) Death's number is in Revelation.
10) Cast fireballs at the walls on the top level.
11) Some levels regenerate monsters. You can never clean them up.
MYSTIC MIRROR was developed by
Jim Todd
Box 281
Beaverton, Oregon 97075