Lost World (The)

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Screenshots - Lost World (The)

Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot
Lost World (The) atari screenshot

Information - Lost World (The)

GenreArcade - Platformer (Multi-Screen)Year2010
LanguageMachine LanguagePublisher[no publisher]
ControlsJoystick, KeyboardDistributor-
Players1, DemoDeveloper[n/a]
ResolutionLowLicensed from-
Programmer(s)

Leather, John

CountryUnited Kingdom
Graphic Artist(s)

Leather, John

SoftwareEnglish
Game design

Leather, John

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[n/a]

Serial
Cover Artist(s)ST TypeST, STe / 1MB
MIDIVersion
Dumpdownload atari Lost World (The) Download / Zip-packed folderNumber of Disks1 / Single Sided
Protection

Additional Comments - Lost World (The)

New game which was originally written in 1989 but got never released. It lacks music / sound and 50 of the originally planned 100 levels are complete.

Instructions - Lost World (The)

Trapped on a level?

It might be possible in very rare cases that you can get trapped. 
So, to kill yourself, press ESC where you can do the level again assuming you have lives left. 
Before you kill yourself, you may want to bring up the spell menu by pressing SPACE. 
One item of interest that often get you out of troubled spot is the repair 
surface spell which pretty much restore the room as if you pressed ESC key 
only that you don't lose a life. There should be ample of these potions 
scattered around the game to prevent these kind of trapped scenarios. 

Instructions:

This game uses both joystick and keyboard for movements.

Z = Left
X = Right
M = Down
K = Up
L = Jump / Fire
SPACE = Spell menu, move up (K) and down (M) to select a particular 
spell and Fire (L) to select, Space to close spell window
F = Freeze
U = Unfreeze

On level 3 on the custard pie factory screen there is a switch at 
the top right area of the screen in a ditch.
In order to pull this switch you press Joystick DOWN (M) and Fire (L) 
at the same time to activate. In this case there is a lift to the left which 
starts moving enabling you to access various potions.

The switches can do many things so you may have to pull it several times 
to see what effect it has.

F10 abandon game and return you to the game menu.

It not meant to be in the public release but the * key takes you 
back to TOS.

Game editor

The game itself has a built in editor which in the grand scheme of 
things was in my view the selling point to the game had it gone commercial.

Anyway, the editor allows you to change every aspect of the game 
levels including the ability to edit the some of the icons and the sprites themselves, 
which is what taking the all the time with the instructions.

In order to enter the game editor; Move the mouse over the "Edit game" 
option it and click. 
In order to exit the editor and return to the game main page; 
Click "Menu" (bottom left) and then click "Game menu".

To load / save the game move mouse over "Save" or "Load" and click 
both left and right mouse button at the same time. 
I used both buttons as a fail safe method to prevent accidentally saving / loading 
over existing data. If you are stuck on a section, try clicking the left mouse button
 instead of right clicking it as sometimes I've programmed this as an escape function. 
You'll have to experiment with all the menu items on this particular screen. 
Also if something doesn't work, try the clicking both mouse button at the same time, 
especially if it a drastic action such as clear room.

If you do create a new level you are best experimenting with level 98 and 99 which 
shows you the minimum requirement to the level. If you don't include the sun or 
the torch with flames icon on a level then the room goes dark during play. Try 
play testing “midnight programmers” (level 7) to understand why and how useful 
it to make dark levels. Just in case you haven't figured it out, you have to plan 
your way to each empty torch holder to light the room up for around 5 seconds until 
you reach the next one.

Also, in order to play a specific level in the game, select "Edit game" > "room", 
move the cursor to 7th grid along and left click (Instead of right click) the mouse 
to move the yellow box which indicate the starting level. Once you've moved this 
box, right click it to select the level then select "menu" > "game menu" to go back 
to the game. The next time you play the game, you will begin on level 7. This is useful 
to play levels you've created or start from a level you have trouble mastering and you don't 
want to start from level 1 again.
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