Lands of Fantasy
Lands of Fantasy is a four-player roleplaying game, set in a
fantasy world. You and your friends get to choose from ten different
characters, and are to guide your chosen character through many
dangerous missions. The adventures will include both action and
puzzles, and very little is distinguishing them from real roleplaying
like Dungeons and Dragons. There is a wide array of weapons, armour
and other items in the game, and also 37 different magic spells. The
monsters in the game include orcs, goblins, skeletons, trolls, dragons
and many more. Your character is evolving through the missions,
getting more skillful and tougher, but the missions are also getting
harder, so good planning and tactics are always recommended.
The game is viewed in some sort of fake 3D, with all lines
having the same rotation. Objects are texture mapped and lightsourced
to produce a good feeling of medieval times. Though the game is played
in turns, ie not in realtime, there are animations like torches
and candles to give the rooms some more feeling.
The DSP is used for the texturemapping and lightsourcing, and
therefore it would be senseless to convert this to the ST, since the
rendering of rooms would be painfully slow. It is already slow as it
is, but there is not much to do about it. Though the DSP-source is not
yet optimized in any great extent, the speed increase is expected to
be about 20% to 30%. To eliminate unnecessary rendering of rooms, the
rooms are saved to disk after rendering. This requires a lot of
diskspace, but it would certainly be appreciated compared to having to
sit and wait for the game to render each room every time you enter the
same one again.
As it is now not very much visual work has been put in the
game; there are no characters to move around and no monsters, 'just' the
texture mapping, lightsourcing and animation.
/ Henrik Gildå, Hencox of Nature
E-mail: hencox@hotmail.com
Snail-mail:
Henrik Gildå (or Torbjörn Gildå)
Prinsgatan 3c
541 31 Skävde
SWEDEN