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This version works really well and is quite good! |
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The Great Giana Sisters:
Atari STE
WHAT HAPPENED
One night, when little Giana from Milano was fast asleep, she has a
strange dream. Everybody dreams weird things at night, but no one will
have experienced situations like little Giana is about to.
Giana suddenly finds herself in a strange mysterious world, where
everything is completly different. Gravity has almost disappeared -
sometimes one feels like flying away - and everywhere there are
unxeplainable buildnings and structures. Old grottos and deserted
castles seem to hide lots of secrets, and frightening and hideous
creatures appear. This wouldn't be too bad, except that Giana can't
leave this world unless she finds the magic, huge diamond. So she
starts searching for this wonderful jewel.
However, she is not totally alone, for her little sister Maria can
dream, too.
STARTING THE GAME
To start dreaming, press LEFT or RIGHT for one or two players.
If the two player option has been chosen, Giana and Maria can play
by turns. The change ill be made everytime one of the sisters has
an expecially bad dream.
NOW WE'RE REALLY GETTING STARTED
Connect a joystick to the joystick port or to the STE port A.
The figure will follow your joystick movements and fire with the button.
If a Jaguar game pad is connected, control the left and right movement
with the d-pad, jump with B and fire with the C button.
The dreamworld is divided into 33 stages. Your task is to cross this
world unscathed, but you must find the magic diamond to be able to return.
You can walk and jump everywhere, but beware! Holes, beds of nails and fire
can be quite dangerous.
But the sisters can't try everything as many times as they'd like to.
If one of the sisters has five extremly bad dreams, Giana is condemned
to spend the rest of her life in the neighbourhood of crazy lobsters,
dancing eyes and neurotic appendices.
By collecting rectangular blue dreamcrystals the sisters can raise
their stamina (extra lives). 100 crystals are needed for each. On
their way, the to be, at first sight, quite useless. Perhaps you
should try to jump against these rocks from below, because more
crystals and bonus symbols are hidden there. These are extremly
important for further success, and can be collected simply by
touching them.
TIPS AND TRICKS FOR DREAMING
* Level 32: The straight road is not always the right one...
* Not everything is visable.
* It is said that there should be very well hidden magic chambers.
* Not all creatures can be threatened by dreambubbles.
* The big, unlucky dragon, Fucha, cannot stand a resonable
amount of dreambubbles.
* Have you ever jumped on a neurotic eye?
* Have you ever played football with a flattened shell?
* It cannot be said that thing bridges are especially stable!
Giana's Bonus Symbols Shot Shot
Fire Wheel The dear, well-behaved Giana changes into a small punk.
Suddenly she can smash up stones
Lightning Giana and Maria can throw dreambubbles
Double Lightning The dreambubbles rebound off obstacles and can
then be caught again
Strawberries With energy from this good fruit, the dreambubbles
will take a completely different route
Clock When you press LEFT + DOWN + FIRE after collecting
the clock, all creatures will fall into a magic
sleep for a short period
Magic Bombs Ater pressing RIGHT + DOWN + FIRE, this
super-dreambubble makes all creatures on the screen
vanish. Save it for later!
Water Drop The water-drop makes Giana totally wet, but against
fire it is extremely useful!
Lollipop You can now dream for longer (in other words, you
have an extra life)
All features that have been collected with the help of bonus symbols
will be lost during an especially bad dream
WHEN DREAMING DOESN'T GO WELL
As soon as the game is over, a list will appear which displays
today's best daydreamers and also the best daydreamers of all time.
If you've managed to dream yourself into this highly desired list,
you may enter your name using the keyboard.
OTHER INGAME KEYS
[SPACE] to pause/continue game
[ESC] to quit (back to menu)
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Origins Based on Rainbow Arts 1988 Atari ST version.
Graphics Features up to 35 colours on-screen simultaneously (introduction screen)
Sound Features digitized title soundtrack at 9.5KHz Features digitized in-game soundtrack at 25KHz (Peter Putnik release only) Features digitized sound fx at 12.5KHz
Hardware Supports Blitter Supports STe DMA sound Supports STe palette Supports STe hardware scrolling
Peter Putnik release requires hard disk
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