Golden Island [Falcon030]

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nativ - 03/08/2013
A full version was included on the Whiteline Transmission CD series from delta labs .




nativ - 03/08/2013
A full version was included on the Whiteline Transmission series from delta labs .

Screenshots - Golden Island [Falcon030]

Golden Island [Falcon030] atari screenshot

Information - Golden Island [Falcon030]

GenreArcade - MiscellaneousYear1994
LanguageCompiled BASICPublisherWBW Game-Line
ControlsJagpad, Joystick, KeyboardDistributor-
Players1Developer[n/a]
ResolutionVGALicensed from-
Programmer(s)

Güthe, Olaf

CountryGermany Sweden United Kingdom
Graphic Artist(s)

Güthe, Olaf

SoftwareEnglish, German, Swedish
Game design

Güthe, Olaf

Box / InstructionsEnglish, German, Swedish
Musician(s)

Tobergte, Jörg [Mr. Coke]

LicenseGame Demo or Preview - Commercial
Sound FX

Güthe, Olaf

Serial
Cover Artist(s)ST TypeFalcon030 / 4MB
MIDIVersion[preview]
DumpMISSINGNumber of Disks? / ? / HD Installable
Protection

Additional Comments - Golden Island [Falcon030]

Other version with the same title:


WBW Game-Line ().

Distributed in Sweden by Sven Bornemark Musik.

Instructions - Golden Island [Falcon030]

* * * * * * * * Quick guide to GOLDEN ISLAND demoversion * * * * * * * *


1) System requirements

Golden Island needs an Atari Falcon with at least 4MB RAM and a VGA
monitor. Control is via keyboard, joystick or, better still, the Atari
Jaguar Joypad.

Start the game from any standard Falcon resolution (that is, with
ScreenBlaster, BlowUp or any other resolution enhancement disabled).


2) Installation on hard disk

Copy the contents of the GI_DEMO folder into any desired position on your
hard disk.


3) Aim of the game

Collect all gold pieces spread over various areas on the island. You must
also destroy the enemy trains; this is accomplished by making them collide
or run into buffers.

Finally you must reach your destination/target-cross. The colour of this
cross can be seen in the middle of the lower part of the screen. The tar-
get colour is determined by driving over a special "H-track".


4) Controlling the game

a) Title screen

Start playing at the selected track by pressing the  key.

Adjust the volume of the music/sound FX with the  and  keys.

Select sound options with the  key:

Music    - During gameplay there is music for your listening pleasure.
           Note: music during gameplay may cause flickering sprites.

External - A Golden Island speciality: if the music of the game is not
           quite your cup of tea, you have the possibility to enjoy music
           from a CD- or cassette-player connected to the microphone input
           at the rear of the Falcon.

No sound - This setting is especially implemented for lovers of silence...

SFX      - To enhance playing pleasure, sound effects are activated in
           this mode (but not in this demoversion, unfortunately).

The extremely lousy internal speaker of the Falcon can be turned on (-Oh,
stop it!) or off (-Ah, that's better!) with the  key.

If you are the happy owner of an Atari Jaguar Joypad, select control via
"Joypad" with the  key.

b) Track screens

The cursor (blue square) can be moved within action range of the train
with the arrow keys/joystick/joypad. If activated // directly over the train, the cursor will open up the 
cargo area lid.

By doing so, the cursor transforms into a crane. This crane can be used to
pick up gold pieces by moving it accordingly and clicking // again. The gold pieces must then be placed 
inside the cargo area, and dropping them there causes the lid to close and 
the crane to transform into a cursor again. The train will not move 
with the lid open.

You may change the status of a switch or stop-signal by moving the cursor
over it and clicking. Adjust the speed of the train with the <+>/ 
and <->, or  and  keys. Further explanation of the various 
on-screen elements can be found with the  key.


5) Extra objects

At the start of level 1 you will find a "speeder", and continued gameplay
will reveal more objects. To pick up these objects, just run over them!
You can activate the extra objects by pressing their corresponding
-/<1-5(joypad)> key.

These are the extra objects:

Speeder  - (blue ball) gives your train maximum speed for as long as the
           speeder lasts, or until you hit something (don't!).

Hammer   - repairs damage on your train caused by careless driving...

Shovel   - is used to remove heaps of rocks covering gold pieces.

Dynamite - blows up enemy trains!

+ and -  - increases and decreases available time.


6) Limitations in demoversion

* Only the first two tracks are playable.

* The demoversion has less graphics and no title music.

* Game-save and game-load is disabled.

* No sound effects.


7) Status

This Golden Island demoversion is Public Domain, and may be spread in its
entirety via BBSes and cover disks.


8) Credits

Author of Golden Island (plus of course this demoversion) is Olaf Güthe.

Contact address: Olaf Güthe
                 Hermannsburg 19
                 28259 Bremen
                 GERMANY


9) Distribution

Golden Island (full version) is distributed in Germany by:
                 WBW-Service
                 Willi B. Werk
                 Osterfeuerbergstr. 38
                 28219 Bremen
                 GERMANY
                 Tel. 0421 / 39686-20

Golden Island (full version) is distributed in Sweden by:
                 Sven Bornemark Musik
                 Lergodsvägen 79
                 S-238 40 OXIE
                 SWEDEN
                 Tel. 040-54 54 54


* * * * * * * * * * * Please, enjoy GOLDEN ISLAND! * * * * * * * * * * *

Book / Magazine Reviews - Golden Island [Falcon030]

 ST Magazine · Février, 1995Rating: - 

Golden Island [Falcon030] Atari review 

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