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Reminiscence-F030 is an Atari Falcon030 dedicated port of REminiscence, based
on the "generic" Atari TOS port from Nokturnal.
REminiscence is a re-implementation of the engine used in the game Flashback
(PC DOS version) made by Delphine Software and released in 1992.
REminiscence-F030
Requirements
Atari Falcon030 specific stuff
Atari TOS specific stuff (from Nokturnal's port)
Installation
Running the game
Controls
Keyboard
Joystick (port 1)
Jagpads (A or B)
Known issues
Credits
Requirements
Atari Falcon030, with 14MB RAM
VGA or RGB monitor (if possible, use RGB monitor to get best performance).
Keyboard/joystick or jagpad plugged into port A or B.
Minimum 7 MB free storage (+1MB for MODs, +31MB for speechs)
PC DOS version data files.
Tested under TOS (v4.04) and EmuTOS.
For optional features you will also need:
Amiga modules with short TOS filenames (8+3), you can get the whole pack
(MODPACK.LZH) from Nokturnal's site, extract this archive into DATA\MODS
directory
SegaCD speech file (VOICE.VCE) for ingame, sampled speech. You have to move
it to the DATA\VOICE directory.
Atari Falcon030 specific stuff
Double buffering and Vsync, with specific timing method
Uses DSPMOD (v3.1) for all audio (Cutscenes Amiga MODs, sound FX, short
in-game musics, voices)
Many performance optimizations
Uses SHIFT key and joystick button as TAB and ENTER when possible
No scalers
Fixes and improvements
Atari TOS specific stuff (from Nokturnal's port)
removed all the debug output from final release,
jagpad support should be ok in this version,
added screenshot saving in TGA format,
patched the output filenames for TOS 8+3 names to fix problems under TOS with:
saving game states,
demo recording,
reading amiga modules,
rearranged directory structure
full source code included
Installation
Extract all the ZIP archive files into a directory
RS_F030.TTP: executable, top level directory
DATA: default directory for all PC Flashback data
MODS: directory for MODs from MODPACK.LZH here (See Nokturnal's website)
VOICE: directory for SegaCD voice file: VOICE.VCE
SCRNSHOT.DIR: directory where game screenshots will be stored (TGA format)
SAVE: default directory where saves will be stored.
Add the Flashback data files in the DATA sub-directory
You will need the original files, here is the required list:
FB_TXT.FNT
GLOBAL.ICN
GLOBAL.FIB
GLOBAL.SPC
*.OFF
*.SPR
*.MAP
*.PAL
*.ANI
*.CT
*.MBK
*.OBJ
*.PGE
*.RP
*.TBN
*.CMD
*.POL
*CINE.*
If you have a version distributed by SSI, you'll have to rename some files:
logosssi.cmd -> logos.cmd
logosssi.pol -> logos.pol
menu1ssi.map -> menu1.map
menu1ssi.pal -> menu1.pal
Optionnaly, add MODs in the DATA\MODS\ directory for cutscenes musics
Optionnaly, add VOICE.VCE in the DATA\VOICE\ directory for speechs
Note: if you already have a working installation of the Nokturnal's port, you
can just extract and copy RS_F030.TTP into the game directory.
Running the game
If you've installed all the things properly then you can:
double click on RS_F030.TTP,
optionaly type in additional parameters (for setting up custom DATA,
SAVEPATH)
Press RETURN/ENTER.
By default, the engine will try to load the game data files from the 'DATA'
directory (as the original game did). Savegame is stored in SAVE folder by
default. These paths can be changed using command line switches:
Usage: RS_F030.TTP [OPTIONS]...
--datapath=PATH Path to data files (default 'DATA')
--savepath=PATH Path to save files (default 'SAVE')
Controls
Keyboard
CTRL + [ R / P ] - [ RECORD / REPLAY ] demo from game
CTRL + B - show/hide dirty blocks
CTRL + F - fast mode
CTRL + [ Z / X ] - change save slot [ - / + ]
CTRL + L - load game state from current slot
CTRL + S - save current game state on active slot
F10 - take screenshot. Written to SCRNSHOT.DIR in TGA format.
Arrow keys - Conrad movement
TAB / BACKSPACE - inventory/skip the animated sequences
ENTER - use item / choose game option
SHIFT - operate / run / take (and some actions of TAB and ENTER)
SPACE - take out/put back weapon
ESC - game menu
Joystick (port 1)
directional - Conrad movement
Button - operate / run / take (and also some actions of TAB and ENTER)
Jagpads (A or B)
directional - Conrad movement
PAUSE - game options
OPTION - inventory/ skip the animated sequences/ skip sampled dialogs
FIRE A - operate/ run / take
FIRE B - take out/put back weapon
FIRE C - use item / accept menu selection
NUM 3 - take the screenshot (equivalent to F10 keypress)
Known issues
4MB of RAM seems insufficient
Some game screens are still slow (especially with VGA)
Cutscenes are a bit slow (at least, timings need to be updated)
Does not work with TT/Alt-RAM
Does not exit properly
Screen shaking effect (end of some levels) is not implemented
Screen fade out effect is disabled
Credits
Flashback engine re-implementation: Gregory Montoir, cyx@users.sourceforge.net
Atari TOS port: Pawel Goralski (Saulot / [NOKTURNAL]), nokturnal@nokturnal.pl
m68k-atari-mint cross-tools: Thorsten Otto & Vincent Rivière
DSPMOD v3.1 "asm56k/GAS port": Thorsten Otto
SLiX (Sébastien LIÉNARD) - 2025 |
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