F16 by Martin Ribbink
Stokebrand 162
7206 EK
Zutphen
Holland
Controls (joystick):
down: move plane up
up: move plane down
right:afterburner (plane moves faster)
right+fire: launch missile (AGM 64 Maverick) against ground
targets
left+fire: drop bomb (Mk 84) against ground targets
fire: fire gun against air targets and credits
Object: High score + complete all 8 missions.
To start the plane first push joystick to the right, then push the
joystick down to take off. To land the plane wait until the
airfield appears then land,the plane will stop automatically.
As soon as the plane has landed, a message will appear to indicate
wether the mission has been completed or not ( to complete a
mission all the specified targets have to be destroyed and the
plane has to land again). When the mission has not been completed
one plane is lost and you have to refly the mission.
When the mission is completed a menu will appear from which you
can choose to refuel, reload, repair damage etc. For every option
you need 1 credit. As soon as you have finished click on ready and
the next mission will start.
When you are attacked by mig 25's, watch the radar screen to see
from which side the migs are attacking (mig indicated by the
yellow plane).
F16 was programmed (in STOS basic version 2.6) and
tested on a 520 STm with 0.5 Mb memory. The program only works in
colour.
IMPORTANT:The file F16.prg has to be placed in an auto folder in
order to run the program on a 0.5 MB ST.
FILES: F16.PRG
F16 FOLDER
MANUAL.F16