|
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__________ __ ___ ___
{____ ___} _}/ _}/ _}
/ / / / / / / /
/ / / /_/ / / /
/ / \_ \ \/ \
/ \----` } `--. `--.
\ \ / \ \
\___/_____/\_______/____/
----=* present *=----
.___________________________________.
| |
| |#
| DYNABUSTERS + |#
| ------------------ |#
| The Ultimate Multi-Player-Game |#
| for (M)STE and FALCON030 |#
| |#
|___________________________________|#
| |#
| by SCYNACORE prod. 1993/1994 |#
| coded by DYNACORE and SCY of |#
| the Sirius Cybernetics Corp. |#
| --final version-- |#
| release date 15.07.94 |#
!___________________________________!#
####################################
_____________________________________
General Infos about this program:
=================================
1. DYNABUSTERS+ is SHAREWARE!
-----------------------------
This means you are not only allowed
but obliged to copy and spread this
game. If you like it and play it
often, you have to send us at least
20 DM
or 20 Dollar
or 20 Pounds.
(No other currency of less worth!)
Adress at the end of the text...
(By the way: This is our method to
say DM only...)
ALWAYS COPY THESE 4 FILES TOGETHER
IN THE SAME DIRECTORY:
- DYNAPLUS.PRG
- 1MLOADER.TOS
- DYNAPLUS.TXT
- HISTORY.TXT
2. Starting DYNABUSTERS+
------------------------
DYNABUSTERS+ is a game that runs not
on normal STs because it requires at
least STE hardware (1 MByte of RAM,
blitter, STE-Hardscroll, extended
joystickports, enhanced palette and
(of course) DMA-Sound).
And because it is totally written on
1040STE and FALCON 030 it runs on STE
and FALCON 030 totally ERROR FREE!
(Hey, its a STE-Game! There is no real
Falcon support... (Except 16 MHz, but
on MEGA-STE you get the same speed!).
If there are at least 75 Persons
sending the (really small) amount of
20 DMarks, we'll surely going to
produce a full F030-Support-Version!
Maybe a Comp-Link-Version?
Well, nothing is impossible!)
Due to the fact that this game needs
a whole meg of RAM we fastly wrote a
little loader for standart STE with
just one Meg. This means, that you
can start DYNABUSTERS+ with a simple
double-click on the '1MLOADER.TOS'
Icon if you have a machine with the
above mentioned configuration.
If you have more than one MByte RAM,
you just have to double-click the
'DYNAPLUS.PRG'-File.
You may install DYNABUSTERS+ on your
harddisk as well. Just copy the whole
folder.
3. The One-Meg-Loader
---------------------
This little program just loads the
'DYNAPLUS.PRG'
to the absolute adress $20000 and
then copies the data down to $1000,
creates a bogus basepage and finally
relocates the program down there.
The TRAP #1 and the TRAP #14-Vectors
and all interrupts are disabled, so
that the system doesn't crash until
the game really starts.
The EXIT-Option in the menu of the
game then is really not useful
because there is no system to go
back anymore.
4. Extended Joystickports
-------------------------
3 of the 6 possible players can be
controlled without using the extended
joystickports. But for full 6-Player-
action, you really need them!
The only way WE know to get the
adapters is to do it yourself, sorry!
But as there is no complex stuff to
do it should be possible for at least
some of you. It won't cost that much.
For technical problems (like: which
pin does what) contact us.
[We have heard, that due to the fact
that Mega STEs don't have extended-
Joystickports, the joystickroutine
gives back nonsens-steering!
That's why DYNABUSTERS+ turns off
extended joysticks on Mega STE!]
4.1 Centronics-Joysticks
------------------------
Thanx to The Members Of Good Taste
(Hi there!) for sending us the source
of how to use the centronxjoysticks!
So we added a little routine that
gets the joystickdata and ors it
with the data of the extended joys.
This feature is turned off after
starting DYNABUSTERS+ ('coz if a
printer is connected the figures
run without sense...)
The Functionkey F10 toggles this
feature while staying in the menu.
The Centronics-Joys control PLAYER 4
and PLAYER 5. (works the same way as
PLAYER 3 with the keys!)
PLAYER 6 is still stuck to the
extended joysticks!
The centronxadapter is much easier to
get, because there are more ST-games
to support it and at least some firms
to sell those adapters.
4.2 Jaguar-Pads
---------------
Now we even support those great pads!
(Thanx to Agent -t- for suggesting
that!).
If you want to play with the pads
instead of the extended sticks (no
adapter needed with pads), you
simply have to push F9 in the menu!
The pads control player 4 and 5 (same
as the centronics joys).
Player 3 is as usual supported by the
cursorkeys!
If you want to play with pads and
centronics joys turn both on (by
pressing F9 and F10 - remember, push
twice turns features off again!).
Centronics stear player 4+5 and the
pads control player 3+6.
The pads should be available in all
shops selling the great JAGUAR!
They are quite expensive, but they
are worth the price!
The cheapest way to play with six
persons at once is to build the
adapters.
On Mega STE this feature is turned
off, too, because of the lack of
extended joystickports...
(Why are they missing on MSTE?)
5. Further infos/tips
---------------------
Select 'ABOUT DYNABUSTERS+' and
'CREDITS'n GREETS' in the mainmenu
for further infos about the game.
Try to use the skulls/flasks/arrows
and questionmarks all the time,
because they mean the real fun!
If there are any questions left, then
write us or test everything out until
your questions are answered...
(Writing us would be nicer...)
6. The Digital-Sound-System
---------------------------
DYNABUSTERS+ features now 6 channel
digisound during the whole game.
4 channels are used for the module.
You can toggle module on/off anytime
you want by pressing functionkey F1.
(Without mod you have all six channels
for sound FX!)
To toggle the noises just use the
functionkey F2.
(Module becomes louder when noises
are turned off!)
7. PAL/VGA (on FALCON030)
---------------------------
This game is written for STE and so
it uses PAL, 320x200 pixels,
4 planes (16 Colors) and 50 frames
per Sec.
Thanks to Blade/Newcore, DYNABUSTERS+
is now able to slow the frequency of
the VGA-Monitor down to 50Hz.
This may not work with all monitors,
so hold ALTERNATE until the title-
picture appears to run in normal VGA-
mode. Remember that the timing is
completly based upon the 50Hz of a
normal monitor! As the module is too
fast, too, it is simply turned off...
8. What's PLUS?
---------------
Diffenences between DYNABUSTERS+ and
our first release of DYNABUSTERS:
- The Centronics-Port-Joysticks are
supported now!
- The JAGUAR-Pads are supported as
well!
- Loads of warfields are added!
- More skull-/flask effects!
- Group effects (yap, more trouble!)!
- Some spelling mistakes are
removed :-)
- Other spelling mistakes are
included :-(
- Some little bugs are kicked out
- One BIG bug is smashed out
- Pausefunction included
- Some grafix are replaced
- This text changed a lot
- The loader 'learned' something new
- The packrate improved (thanx to
Delta Force for Noisepakker,
though there were no depacking-
sources, so we had to create our
own)
- A titlescreen while depacking
samples and other initstuff
- A new and smaller module (99kByte)
- Therefore more samples
- Realtime module depacking to save
the rare memory and therefore again
more samples
- New (english) samples
- More than 400KB music/samplestuff
now!
- 6 channel digisound all the time!
- Bombs can now be kicked
- Cool DYNABUSTERS+ story
- Warfield decreases in the last
minute (less timeouts!)
- And many parts of the code work
faster!
- A really terrible routine, to make
you register DYNABUSTERS+ (Yeah,
man, send money! There have been
too less registrations so far...
That's the reason why we will never
again release a fully working
version of a game anymore!
We actually started working on a
new game and it will be a
2 player game (maybe with an one
player option) using STE fine-
scrolling, digisound and lotsa
more!!!
And it will work on F030 as well!!!
(It's again a coverversion of
a brilliant console game!!!))
9. Address
----------
The Sirius Lab (TSCC WHQ)
Ruelzheimer Str. 30a
76756 Bellheim
Germany
Write for any (legal!!!) reason you
can think of, especially FEEDBACK!
(And if you just write a postcard
saying 'DYNABUSTERS+ IS GREAT'!
(we're masters in suggesting..))
You can also try to contact us in one
of the following BBSes, just lookout
for 'TSCC GERMANY':
Dreamscape: +49 (0) 89 7917128
(TSCC Germany support area!!!)
ATARI Box NRW: +49 (0) ?? ???
(TSCC Germany support area!!!
number and name will change soon)
ADC-Box: +49 (0) 261 69005
NO CARRIER: +49 (0) 6404 64396
Gore-Zone: +49 (0) 48 416069
Nightbox: +49 (0) 5861 18795
The Abyss: +49 (0) 431804883
Necronomicon: +0358 (0) 3882710
DHS-North: +46 (0) 225 51759
(The last two are foreign (expensive
from our point of view) BBSes, so
don't expect a quick response
in these boxes...)
So long...
bye.
LASER, SCY and DYNACORE, 1994
P.S.: Spread this around the universe!
The Sirius Cybernetics Corporation is
a bunch of mindless jerks who'll be
the first against the wall when the
revolution comes...
Douglas Adams
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Sound Features digitized title soundtrack at 12.5KHz Features digitized in-game soundtrack at 12.5KHz Features digitized sound fx at 12.5KHz
Graphics Features up to 23 colours on-screen simultaneously (introduction screen)
Hardware Supports Blitter Supports STe DMA sound Supports STe palette Supports STe hardware scrolling
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