Doppy & Pru's Summer Holiday

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Screenshots - Doppy & Pru's Summer Holiday

Doppy & Pru's Summer Holiday atari screenshot

Information - Doppy & Pru's Summer Holiday

GenreAdventure - TextYear1989
LanguagePublisher[no publisher]
ControlsKeyboardDistributor
Players1DeveloperDoppelganger Adventures Inc.
ResolutionMedium / HighLicensed from
Programmer(s)

Shepherd, A. J.

Country
Graphic Artist(s)SoftwareEnglish
Game designBox / InstructionsEnglish
Musician(s)LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Doppy & Prus Summer Holiday Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Doppy & Pru's Summer Holiday

Doppy & Pru's Summer Holiday

The Story So Far..

	After your escape from the Asylum, and with the Dodworth 
Buzzard in pride of place on the mantelpiece at Doppy Towers, The 
Doppelganger turns to you and Prudence Nausea and says.

	"You know, after all that business with my evil counterpart 
in the Asylum, I think I need a holiday."

"Where?" says Prudence

	"How about the Isles of Scilly, where the puffins go to 
breed?"

"I am NOT a Puffin.." said Pru, giving Dop a sideways glare.

	"Okay then," said Dop, "Doppy's magical mystery tour. I'll 
arrange some transport if you guys get back here on Monday."

	Monday came, and you and Prudence Nausea arrived at Doppy 
Towers to find The Doppelganger leaning nonchalantly on a large 
blue car, casually polishing the doorhandle with his shirt cuff. 
"Ok.." he said, "Sling your stuff in the boot, Pru, here's the 
keys. We've got a full tank of petrol, none of us smoke, it isn't 
dark, but at least I'm wearing sunglasses. Hit it.."

	Some time later as you were cruising down a quiet country 
road in overdrive, you had a thought. "Where exactly are we 
going?", you asked.

	The Doppelganger turned round from the front seat, smiled 
crookedly, and said. "We're all going on a - Summer Holiday!"

	A large red double decker bus pulled alongside, and 
accelerated down a side road. As it passed you could see the 
occupants singing and dancing. "If anyone mentions Cliff 
Richard." said Dop, "I am gonna scream!"

	Hundreds of miles later with night falling, Prudence turned 
the car down a small sideroad to a sleepy seaside village, past 
the sign which said "Little Hogswash welcomes Careful Drivers" 
and stopped in the carpark of an Inn.

	"Okay, let's see if there's any chance of accommodation 
around here.."

The three of you walked into the Inn, and up to the bar, 
conscious of the many pairs of eyes glaring at your backs.

	"Hi!" said Dop, "Anywhere round here where myself and my 
friends here can stay the night?"

"How many rooms would you be requiring? Two or three?"

Prudence kicked the Doppelganger on the ankle. "Ow!, er, three, 
yes, definitely three rooms we're after, yes indeedy."

	"We have three rooms, I'll get my daughter to make up the 
beds..". The landlord turned, and called back "Dolores! Make up 
the beds in the guest rooms. all three, that's right."

	The Doppelganger bought three drinks and you sat in a small 
dark corner of the Inn to drink them.. Some time later, the 
landlord's daughter appeared. "The rooms are ready.." she said.

	Dop bolted, choked on his drink, spluttered, hit his knee on 
the table spilling all the drinks on it, then sat down again.. 
"Did you ever see a movie called The Wicker Man?" he asked.

	"No, why?"

"Doesn't matter, come on.."

	"Will you be staying long?" asked the landlord.

"Could be, could be.."

	"Well will you pay the first night in advance?"

"Okay." The Doppelganger whipped out his cheque book and made out 
a cheque for the rooms in his best handwriting, or a scrawl 
slightly less illegible than his usual. Dolores took the three of 
you upstairs and showed you to your rooms. She then indicated her 
room, with the words. "Should you want anything, I'm here.."

	That night as you lay in bed someone knocked at your door. 
"Er, yes?" you called..

	Dolores entered, carrying a steaming cup of cocoa. "But I 
didn't ask for any.."

	"All part of the service", she replied, and for a moment you 
thought she winked.. Damn fine cocoa though..



Doppy & Pru's Summer Holiday

The Cast

1. The Doppelganger
What more exists to be said about this weirdo, I mean great 
man. His improbable life-style and history have already been 
covered in the intro to Asylum to such an extent that very 
little else needs to be added..

2. Prudence Nausea
Ditto..

3. The Lady
Who she? Nobody knows the origin of this shadowy figure or 
even her real name or where she comes from.. What everyone 
does know is that she is a VERY weird person who exudes an 
aura of strangeness.

4. Aaron Dumfries.
Aaron is the landlord of The Smugglers Inn. In a village 
such as Little Hogswash, life revolves around the village 
pub, and where better to meet a wide section than in The 
Smugglers Inn. Aaron has a daughter, Dolores, and a mother 
in law, Daphne Pratt.

5. Dolores Dumfries.
Dolores' birth coincides with the death of her mother 
Emerald, at the height of the full moon on the thirtieth of 
April. Emerald had been found in the middle of a field on 
the outskirts of Little Hogswash, and there is much 
speculation as to what she was doing out there in her 
condition. The reason remains a mystery to this day..

6. The Reverend Edgar Ponsonby.
Edgar Ponsonby is the vicar at the small church of St. 
Jude's. His hobby is the study of the Occult, and his chief 
ambition is to be asked to perform an exorcism, but nobody 
has ever asked him to.. He's a member of the Campaign for 
Real Hell-fire and Damnation, a side group who would like to 
go back to the good old days of Witch-finding..

7. Daphne Pratt.
Daphne Pratt is the village gossip. If anything happens in 
Little Hogswash, she'll know about it, and if nothing's 
happening, she'll make something up.



8. Sergeant Dudfoot.
Dudfoot is the local village bobby, and represents the full 
power of the Constabulary in Little Hogswash. Crime is a 
rare thing in Hogswash, but if it ever comes Dudfoot will be 
ready for it.

9. Harbottle.
Is Harbottle his first or last name? Nobody knows. All 
people know about Harbottle is that he is the eccentric 
lighthouse keeper, a real ancient mariner. Before Harbottle 
ran the Hogswash Light, his father ran it, and his father 
before him.. It's believed that his ancestors were involved 
in smuggling, but of course this sort of thing doesn't 
happen now...

10. Vera Blanchard.
Vera, were it not for 'The Lady' would certainly be seen by 
some people as the scarlet woman of Little Hogswash, or 
maybe she is? She lives with her friend Simon Jacoby, at No. 
5 Locksley Lane, a habitation also visited late at night by 
Dolores, for reasons at which people (usually Daphne) can 
only guess.

11. Richard Dupree.
Richard Dupree is the last in the line of the Hogswash 
Duprees who used to live in the now demolished Hogswash 
Hall. His family made their money out of shipping, but lost 
it all in the scandal involving the lucrative contract to 
supply ice for the drinks on board the Titanic.

12. Johnathan Surkamp.
Johnathan is an ex-sailor, court-martialled out of the Navy. 
All he did was pop out on deck for a breath of fresh air. 
Unfortunately he was aboard a submarine at the time and it 
was submerged.

13. Simon Jacoby.
No relation to Doctor, Simon Jacoby is a man of mystery, 
although he has been living in Little Hogswash since before 
Dolores was born, he doesn't seem to have changed much in 
all that time. He lives with Vera, and Dolores is a regular 
visitor to his domicile..

14. Tony the Goth.
Tony is tall, spiky-haired, and pale of complexion. He wears 
black constantly, and you wouldn't really want to bump into 
him on a dark night.. 



15. Dave the Rad Dude.
Dave is short, and fond of wearing very bright colours and 
surfwear.. He used to have a skateboard but gave it away 
because he kept falling off.. He knows the plot of every 
Teenage Mutant Hero(ninja) Turtle cartoon off by heart and 
even though he's never seen a single episode of The Simpsons 
has all the merchandise..

16. Julia Crispen-Regis.
Julia is a failed reporter, who looks vaguely familiar from 
where I'm standing.. 

17. Felicity Fazackerly.
Felicity is the last of the David Icke Home for the 
Fundamentally Weird's inhabitants. Of her origins little is 
known except she was once found on top of the lighthouse 
attempting to fly..




Doppy & Pru's Summer Holiday

The Doppelganger Writes..

	Hi there. Welcome to this, the final episode in the Doppy & 
Pru Trilogy from Doppelganger Adventures Incorporated. This is 
not so much a game, more of a parallel world, which exists in a 
virtual plane of unreality. You've been told something of the 
inhabitants of Little Hogswash, now let me tell you something of 
Little Hogswash itself

Little Hogswash - A Tourist Guide

Start the day in The Smugglers Inn, on Locksley Lane. On leaving, 
you head south, passing Dunchattin', and the Vicarage before 
coming to the crossroads, where Trunch Road runs east and west. 
Continue south, past St. Jude's Church, and the David Icke Home 
for the Fundamentally Weird, then turn east onto Letsby Avenue 
past the Police Station.

	Turning onto the High Street next to the Beach, you could 
head South, to the Lighthouse, or to the path running up the 
hill. North takes you up the high street and then through the 
Hogswash Shopping Centre, and turning away from the sea brings 
you down Joie Drive, and finally onto Locksley Lane once more.

Special Commands

SAVE and LOAD allow you to keep your position on disk and restore 
it.. You only get one shot though. AUTO hands control of your 
character to the Doppymation III Character Animation routines. 
Sit back and watch.. 

	The usual LOOK command to redisplay your location has been 
extended, by entering LOOK  you can see what is in the 
next location, and what the people there are up to! There are 
also a few surprises. The right magic word will let you spy on 
everyone. No swearing please. The Censor Lady won't like it..

	Multiple commands are possible, (as in Asylum), but not 
recommended. To talk to other characters start with their name, 
then what you want to tell them.. Politeness counts, and should 
some characters become unfriendly the game is impossible to 
finish..!
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