:WHAT YOU NEED
An Atari would be good, even better if it still works or you've
managed to find it in your loft.
Dopewars was created on a 4meg STe, but has also been tested on:
* One slightly buggered halfmeg STfm
* Pacifist and Gemulator running Tos 1.62
- Although not perfectly
It hasn't been tested on any sort of Falcon, but as its a STOS
creation my optimisn isn't great. I recommend play on your standard
STfm/e computer but if requested I will attempt to make the game more
compatable with other Ataris.
:YOUR BASIC GAME DESCRIPTION
Dopewars is a game, based on an imaginary drug market. The game's
objective is to make as much money as you can in 32 turns by buying
and selling drugs, which is done in the old Elite trading fashion, eg:
Buy some Hashish for $526 from Bronx
Sell it for $1,234 at Ghetto
Thus making a profit !!
Wow, this is what you call state of the art computer entertainment (I
am of course talking complete rubbish), but please - believe me, the
games good - honest.
:CONTROL STUFF
Control is mainly mouse based, but some hand to key motions are also
needed . . .
* To answer YES or NO questions use the Y and N keys (Y for Yes
and N for No for the slower ones among you)
:OPTIONS
All options are selected via the Left Mouse Button . . .
* BUY
Buy some drugs, to buy a drug click on the appropriate drug
with the LMB
* SELL
Sell some drugs, to sell a drug click on the appropriate drug
with the LMB. Needless to say, you'll need to own at least
one of the chosen drug.
* JET
Move on to another location, simply click with the LMB on the
elected location.
* BANK
Choose from either DEPOSIT or WITHDRAW, again - with the LMBld. To increase units to buy press the RMB, to decrease press the
LMB. The longer you hold a mouse button the more rapidly the units
will increase. Once you are happy with the number of units selected,
press space.
Selling drugs is done in the same way.
:BANKING/DEBT
Depositing and withdrawing money is done in the same way as
buying/sellin drugs, although its money rather than units.
The same can also be said for paying of your debt, so I won't.
:JETTING
Each time you visit a new location, messages may appear in the bottom
of the screen. To move on from a message press the RMB, or press Y or
N if its a question.
:SOME MORE INFORMATION
At start of play, you have room in your Trenchcoat for 100 units, this
can be increased by buying more Trenchcoats when asked.
Sometimes you will be asked if you wish to purchase a gun, guns are
used for Cop confrontations (read section on that), the more guns you
have the better chance you have of killing cops.
:COP CONFRONTATIONS
If this happens, you will be presented with 2 options, FIGHT or RUN.
Select fight if you have gun(s), otherwise opt for the RUN option.
All fighting is in realtime, hence - you have no control over whether
or not you hit or get hit.
If hit you will lose energy, energy can only be topped up if you
succeed in killing Officer Hardass, at which stage you'll be asked if
you wish a doctor to sew you up (for a small price).
:OKAY THATS IT
This is a simple game, but fairly addictive, and of course is a
conversion from the PC MS-DOS version which also goes under the name
of DOPEWARS.
I am still actively improving the game, the first thing that will be
changed is the COP part, but of course bugs will be fixed and other
things will be touched up (mainly the control routine). So please,
mail me with suggestions and comments. As this way I will know if
anyones interested, and of course - motivate me to continue improving
the game.
Check the webpage out at: dopewars.atari.org
Mail me at : stompy@atari.org
:DISCLAIMER
Buying and Selling drugs is of course a silly thing to do, and I
totally disagree with it and wouldn't recommend anything to do with
it, this includes selling tunes to your friends.
Killing cops is another thing I wouldn't recommend, because A: Its not
very nice, and B: You'll go to prison for a fairly long time.
So please, do not take anything in this game as appropriate behaviour,
as - after all this is just a game, and if I hear of anyone re-
inacting any part of this game, i'll re-release it with selections of
sweets from a dolly mixture. Then just imagine, how long it'll take
to earn a million.
Unless of course the cops do a bust on those small jelly things with
suger coatings, and addicts decide to pay a few hundred bucks for
there sugar intact. Oh, dreams of a candy fields.
I have no hard feelings, or irrational thoughts about the royal
family, infact - there a bunch of lovely people who live in a big
house and are lucky enough to be born into royality. And Prince
William is actually quite cute (although, I won't admit it if asked)
:CREDITS
All code by Stompy of Divine Inspiration
Title Screem by Requiem/Richard Davey of Bristol (and Atari.org (and
LGD) )
All other GFX by Stompy of DI (aka the crap stuff)
Motivation and Encouragement by Richard Davey ("Look, just finish it")
:DEDICATED TO
Britney Spears (OMG!) and Melissa Joan Hart (Wow!) together, naked -
in my bed chanting "Last longer than 5 minutes this time or we're
going home".
These two have seen me through many a coding session, and also - many
a long sweet (lucid) dreaming night.
Thankyou, both of you. Now I have super-stardom in the ST scene
(Yeah, right) will you sleep with me?
:NOT DEDICATED TO
Prince William, because the songs Britney sings should be dedicated to
me, me I say. Come on - she was obviously born to make *ME* happy.
And i'm English, okay - i'm not a posh, and I haven't got a lot of
money - but i'd bet five pounds that i'm more interesting.
And persides, POLO is so crappy, wow! Hockey, but on horses. How
entertaining, i'd rather puke out my liver.
And this bloke who lives in my street who speaks such utter crap, I
have never known anyone so boring in my life.