Doom8088 - Atari ST Edition

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Screenshots - Doom8088 - Atari ST Edition

Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot
Doom8088 - Atari ST Edition atari screenshot

Information - Doom8088 - Atari ST Edition

GenreShoot'em Up! - 3-DYear2025
LanguageCompiled CPublisher[no publisher]
ControlsKeyboardDistributor
Players1Developer[n/a]
ResolutionLowLicensed from
Programmer(s)

FrenkelS

Country[unknown]
Graphic Artist(s)

FrenkelS

SoftwareEnglish
Game design

FrenkelS / Romero, John

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

FrenkelS

Serial
Cover Artist(s)ST TypeST, STe / 1MB
MIDIVersion2025.05.16
Dumpdownload atari Doom8088 - Atari ST Edition Download / Zip-packed folderNumber of Disks? / ?
Protection

Additional Comments - Doom8088 - Atari ST Edition

Follow the project at author's website.

Instructions - Doom8088 - Atari ST Edition

Doom8088: Atari ST Edition
Doom8088 for Atari ST computers
https://github.com/FrenkelS/Doom8088ST

Doom was originally designed in 1993
for 32-bit DOS computers with
4 MB of RAM.
It's mostly written in C code
with very little assembly code.
It has been ported to
all kinds of systems.
Usually these systems are 32-bit or
more and have a flat memory model.

Doom8088: Atari ST Edition is
a port for Atari ST computers.
It's based on Doom8088,
a port of Doom for 16-bit DOS computers.

What's special?
 - Supports only Doom 1 Episode 1
 - Rotating overlaid automap
 - Only demo3 is supported
 - 2 color mode
 - PC speaker like sound effects
 - No music
 - No texture mapped floors and ceilings
 - No light diminishing
 - No saving and loading
 - No multiplayer
 - No PWADs
 - No screen resizing
 - No mouse and joystick support

Known bugs:
 - When there's not enough memory for
   a texture, one color is drawn
 - When there's not enough memory for
   the intermission screen, the last few
   frames of gameplay are shown instead

Controls:
|Action                 |Keys         |
|-----------------------|-------------|
|Fire                   |Ctrl         |
|Use                    |Enter & Space|
|Sprint                 |Shift        |
|Walk                   |Arrow keys   |
|Strafe                 |Alt          |
|Strafe left and right  |< & >        |
|Automap                |Tab          |
|Automap zoom in and out|+ & -        |
|Automap follow mode    |F            |
|Weapon up and down     |[ & ]        |
|Menu                   |Esc          |
|Quit to OS             |F10          |

Cheats:
|Code      |Effects                  |
|----------|-------------------------|
|IDCHOPPERS|Chainsaw                 |
|IDDQD     |God mode                 |
|IDKFA     |Weapons & Keys           |
|IDFA      |Weapons                  |
|IDSPISPOPD|No Clipping              |
|IDBEHOLDV |Invincibility            |
|IDBEHOLDS |Berserk                  |
|IDBEHOLDI |Invisibility             |
|IDBEHOLDR |Radiation shielding suit |
|IDBEHOLDA |Auto-map                 |
|IDBEHOLDL |Lite-Amp Goggles         |
|IDCLEV    |Exit Level               |
|IDEND     |Show end text            |
|IDROCKET  |Enemy Rockets (GoldenEye)|
|IDRATE    |Toggle FPS counter       |

Command line arguments:
|Command line   |Effect               |
|argument       |                     |
|---------------|---------------------|
|-nosfx         |Disable sound effects|
|-nosound       |Disable sound effects|
|-timedemo demo3|Run benchmark        |
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