Dinkum! 2.13 March 3/93
~~~~~~~~~~~~
What, play a text adventure? No way... not with things like Amberstar,
Ultima VI, Dungeon Master...
But, but... don't you _miss_ those old Infocom adventures? Zork,
Hitchiker's Guide to the Galaxy... Those old Infocom games sure had
something to them!
Here is an Atari ST version of Dinkum!, an Australian text adventure in
the tradition of Infocom... Complete with the blessings of the author,
Gary Allen Jr. :-)
Unlike the previous version of Dinkum! that I unleashed upon the poor,
unsuspecting Atari ST user community, this one actually works
properly... ;-) The previous version (in an archive named dinkum3.zoo)
didn't handle command-line options properly. This one does. Don't ask
me why...
Enjoy!
-Chris-
Technical Details
~~~~~~~~~~~~~~~~~
Compiled using GNU C 2.3.1 (atariST patchlevel 1) and the MiNT libraries
(patchlevel 30). This program should work fine under normal TOS (where
I tested it) or MiNT.
The source code should be available wherever fine source code is
archived; it was posted to comp.sources.games sometime during the week
of Feb.8-12/93 as dinkum3; a patch was posted to comp.sources.games
near the end of February. Being the first patch to the dinkum3 archive,
I've called this one dinkum3a.
Who to Blame
~~~~~~~~~~~~
If you have comments/suggestions about Dinkum! in general, send mail to
Gary. His email address is in the game and should be in his original
readme file.
If you have any comments/suggestions/problems with the ST version (which
_should_ run on any 680x0 Atari in a graphics mode with 80 columns),
send email to me:
C.HERBORTH (on GEnie, usually once a week)
cherborth@semprini.tdkcs.waterloo.on.ca (unix, all the time)