Deep Lair
---------
by John Gymer
(c) Kingfisher Software 1990
The Plot
--------
A plot? Does chess have a plot?
Does draughts or noughts and crosses?
No, the aim is just to beat the
opponent! Deep Lair is one of those
games... except it's faster, you play
it with a joystick and it's much more
fun!
The Aim
-------
The aim is to win! Deep Lair is a
2 player game in which you both control
submarines armed with Woofer Torpedoes.
Each player must attempt to destroy all
of the other player's 6 subs. At any
one time you will be carrying up to 6
topedoes of which only one can be fired
at a time.
Re-Arming
---------
To re-arm your sub, take it to
your base. This is the pad on which you
started the game. The left pad is for
the black sub, and the right for the
red sub. If you land on the other
player's pad you won't be re-armed.
Air
---
You must keep watch on your air
levels. If you are below the surface of
the water, it will slowly decrease. If
your air runs out you will lose a sub.
To supply your sub with air you must go
to the surface of the water where air
will be quickly re-supplied. Be careful
though that you don't collide with the
island.
Crashing
--------
If you come into contact with the
island or the sea bed (anything green!)
you will immediately lose a sub.
If you collide with the other
player you will both lose a sub.
The Whale
---------
The local waters are deep and
vast. Enough so that whales swim the
area. Beware that you don't collide
with one of these creatures or you'll
lose a sub. If you decide to shoot them
with your Woofer Torpedoes they will
die but you may get a letter from some
obscure naturalist group demanding that
you dismantle your joystick! Whales may
provide a useful shield when advancing
on your enemy or you may even be able
to lure your opponent into one of these
giant creatures.
The Controls
------------
Each player has a joystick so
you'll have to wrench that old mouse
lead out again...
Joystick movements are as expected
- up moves upwards, down downwards,
left left and right right! The fire
button launches a torpedo.
Let's Play!
-----------
To begin playing Deep Lair,
double-click the left mouse button on
the file named "DEEPLAIR.PRG" from the
desktop. The game will now load. Once
loaded, the fight will begin
immediately, so be ready...
ÿ
unless you're a budding artist...
If you get tired of the local
waters you can create your own screens.
To do this...
1) From the desktop, Rename the file
called "DEEPLAIR.IMG" to
"DEEPTEMP.IMG". To do this click the
left mouse button once on the
"DEEPLAIR.IMG" icon so that it is
hi-lighted and go up to the 'File' menu
and click on 'Show Info'. You can
rename it from there.
2) Load the "DEEPTEMP.IMG" picture file
into your art package (low resolution
only). NOTE: Make sure your art package
is capable of loading simple IMG
files.
3) Set up the correct palette - you
should be able to work out what the
colours should be fairly easily -
hint:
Background is white, text is
black, there are 2 greys, a red,
orange, yellow, 4 blues and 5 greens
(This is the correct order from left to
right if you use Canvas, other art
packages eg. NeoChrome or Degas, will
be different).
4) Now change the screen to something
of your own devices following the
following rules:
a) Any green counts for
ground/sea-bed.
b) Dark grey is a base - these
should be roughly in the same place as
the original screen since that is where
the submarines start... although you
could start them in open water.
c) The water surface is always at
the same place, so don't draw it any
higher or lower (vertical line 32 from
the top)!
d) The display at the top of the
screen with must be left untouched.
e) You may use any of the other
colours anywhere on the screen, they
will not affect play - ie. any blue,
red, orange, yellow, black, white or
light grey.
5) When you've completed your screen,
save it to disk as "DEEPLAIR.IMG" and
load in "DEEPLAIR.PRG" again. You
should now have the new screen.