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CYBERDROME: THE CYBERSPACE SIMULATOR - FOR ATARI-ST,MEGA-ST,STE,TT and FALCON
CYBERDROME SHAREWARE VERSION 1.2 RELEASED ON NOVEMBER 11, 1998
CYBERDROME was created By: W. Joseph Rhea and David J. Rhea of RHEA-FX
Copyright 1992-1998 RHEA-FX, CYBERDROME is a Registered Trademark of RHEA-FX
==============================================================================
REQUIRES: MINIMUM 1-MEGABYTE RAM, COLOR MONITOR, AND DS DISK DRIVE
OPTIONAL: RS-232 NULL MODEM CABLE OR 1200-9600 BAUD MODEM FOR 2-PLAYER MODE
==============================================================================
CyberDrome is now published exclusively by RHEA-FX
To find us on the World Wide Web, Use your favourite search engine
and do a simple search for "rheafx" or "rhea-fx"
==============================================================================
This is the Shareware Version 1.2 of CYBERDROME Cyberspace Simulator,
for the Atari line of personal computers. This program may be freely
distributed as long as all text files accompany it unchanged.
==============================================================================
FILES THAT SHOULD BE SUPPLIED
==============================================================================
3 PRINTABLE TEXT FILES:
README.TXT Introduction to CyberDrome (this file)
KEYS.TXt Keyboard layout for Atari Computers
COMM.TXT Communications listing for 2-player mode
16 BINARY FILES:
CBD_V12.PRG CyberDrome Shareware Version 1.2
CBD_A11.V12 CyberDrome file
CBD_A12.V12 CyberDrome file
CBD_A13.V12 CyberDrome file
CBD_A14.V12 CyberDrome file
CBD_A15.V12 CyberDrome file
CBD_A16.V12 CyberDrome file
CBD_B11.V12 CyberDrome file
CBD_B12.V12 CyberDrome file
CBD_B13.V12 CyberDrome file
CBD_B14.V12 CyberDrome file
CBD_B15.V12 CyberDrome file
CBD_B16.V12 CyberDrome file
CBD_B17.V12 CyberDrome file
CBD_B18.V12 CyberDrome file
CBD_B19.V12 CyberDrome file
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LOADING INSTRUCTIONS
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Copy all supplied binary files on to one 720-K diskette.
Insert diskette into drive A and turn on computer or perform a cold-boot.
Leave diskette in drive for duration of game, it will be accessed periodically.
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INTRODICTION
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WELCOME TO CYBERDROME
CYBERDROME is the name of a Virtual Universe existing inside a permanent
Memory-Matrix that houses thousands of growing and evolving "Artificial Life"
programs. It was designed to be a place where humans could interact directly
with these intelligent programs using Virtual Reality (VR) Simulators. This
once peaceful space is now under attack by rogue programs built by a virus-
infected Supervisor Program called the CyberDrome Jurisdictional Enforcement
Routine, or CJER (pronounced "SEE-jer"). All of CJER's army of mutated
programs have been contained within a small area of protected Memory that is
now designated as the Infected-Program Zone (IPZ). The mission of the
CyberForce has been to prevent these programs from escaping the IPZ, and if
possible, delete all programs controlled by CJER. You can help us do this by
running the program CYBERDROME on your personal computer.
This program will build a realistic scale-model of CyberDrome's IPZ inside
your computer's RAM, and allow you to "enter it" using a 3-dimensional program
construct called the Cyberjet. Your Cyberjet Construct is modeled after a
light-armored magnetic-lift vehicle. It is equipped with the latest in
program-deletion weaponry, as well as some of the most advanced defensive
subroutines ever made. It is can alter its physical configuration between
Armor Mode (double shielding) and Hyper Mode (maximum speed of 400 mph!).
CYBERDROME is a real-time interactive training simulation and was designed to
develop team strategies between two pilots. To achieve this, this simulator
will link with any other computer running CyberDrome, using a direct-connection
(with an RS-232 cable) or by 1200-9600 baud modem. This will allow both you
and another person to enter the same sector of CyberDrome, and take on CJER's
program army as a TEAM. Since most of you will not be able to find a Team-
partner right away, we have provided a computer-controlled Cyberjet Pilot
(designated "Cyber-3") who will "keep you company" when you are in SOLO Mode,
by cruising around the main Memory-Grid serving as your Power re-supply ship.
Today the Academy is in desperate need of skilled computer pilots. Patrolling
the growing boundaries of the IPZ will require hundreds of Cybernauts, and the
skills required to operate a Cyberjet, as well as fight intelligent attack
programs for extended periods, are not found in everyone. It is hoped that
by giving away free Shareware simulators like this one, future pilots will be
incouraged to purchase the full CYBERDROME Cyberspace simulator so that they can
begin their training early, and perhaps one day be selected to join the ranks
of the CyberForce.
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MISSION PROFILE
==============================================================================
You have been assigned a number of memory Clusters along the Eastern Boundary
of the Infected-Program Zone. CJER has modified the IPZ Clusters to operate on
a Charge/Attack Cycle. During the Attack Cycle, large Predator-Class Programs
will be attacking your CommPort Base. The Charge Cycles are used to recharge
the Predators, and this is when you will be able to go after the Memory-Mine
which has been established in one of the outer Sectors. This Memory-Mine will
contain a Transmitter which must be deleted in order to complete your Mission.
As you are digitized into the Base of your CommPort, you will see another
Cyberjet transport in, directly in front of you. If you are in SOLO Mode
(single player), this other pilot will be Cyber-3; a computer-controlled Power
re-supply ship. If you are in 2-Player Mode, this will be your partner.
To exit the CommPort, head "south" down the central passage to the flashing
blue-white wall; this is an Exit-Gate which will take you up to the main Grid.
Right now this Cluster is in its "Charge" cycle, which means that you have
about 30 minutes before a Predator Program begins it's attack on your Base,
so use this time to go out and locate CJER's Memory-Mine. The entrance to the
Memory-Mine will be located in one of the outer Sectors; look for it's bright
RED Data-Beam and follow it to the source. To enter the Memory-Mine, just
pass into it's Data-Beam and you will be dropped down into the Sub-Grid mining
tunnels. During the Charge Cycle the Mine entrance will be protected by
Seekers Missile Programs and Raider Pursuit Programs, so make sure your
shields are on and try using your Cannon Pulsars to delete them.
Within each Memory-Mine, the Transmitter will be located somewhere within the
maze of tunnels. It will be protected by Security-Gates. There will be Gate-
Access Keys located in the nearby passages; it is a cube-shaped object and can
be located by the increasing pitch of your key-locator beeper. Passing over the
Access-Key cube will load it into your inventory. Now place your Cyberjet
directly in front of the Security-Gate and press your Gate-Access key (see
your keyboard Layout); this will open the Gate. In front of you now will be
the Transmitter. Firing your Vertical Pulsars at it up close will delete it
and cause the entire base to begin a self-destruct cycle. Turn around and
quickly head down the passage to the Exit-Gate (flashing blue-white wall) and
leave the Mine before it blows up. If you make it out before the Mine deletes
itself, return to your own Commport and drive into the Transmitter inside. This
will transport you to the next sector of your mission.
To view the On-Line Users Manual, visit the Rhea-Fx Web Site: To locate the
Rhea-Fx Web Site, use your favourite search engine, and search for "rheafx".
==============================================================================
=============================================================================
CYBERDROME: THE CYBERSPACE SIMULATOR - FOR ATARI-ST,MEGA-ST,STE,TT and FALCON
CYBERDROME SHAREWARE VERSION 1.2 RELEASED ON NOVEMBER 11, 1998
CYBERDROME was created By: W. Joseph Rhea and David J. Rhea of RHEA-FX
Copyright 1992-1998 RHEA-FX, CYBERDROME is a Registered Trademark of RHEA-FX
=============================================================================
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FILE KEYS.TXT - KEYBOARD LAYOUT
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HOVERJET CONTROLS [(] [)] [/] [*]
RIGHT-SIDE NUMERIC KEYPAD [7] [8] [9] [-]
FOR ATARI COMPUTERS [4] [5] [6] [+]
[1] [2] [3] [ ]
[--0--] [.] [ ]
=============================================================================
HELM CONTROL HELM CONTROL
8 Forward Thrust ( Decrease Elevation
2 Reverse Thrust ) Increase Elevation
4 Turn Left 90 degrees / Activate Hyper-Jump
6 Turn Right 90 degrees * Configure Hoverjet
1 Slide Left Hyper Mode / Armor Mode
3 Slide Right
5 Stop All Thrusters SHIELD CONTROL
- Decrease Polarity
VIEW DIRECTION + Increase Polarity
7 Rotate View to Left Toggle Shield Polarity Settings;
9 Rotate View to Right (-) Negative Shield ON
Null Shield - No Shielding
MISCELLANEOUS SYSTEMS (+) Positive Shield ON
0 (ZERO) Weapon Trigger (++) Weapons & Target ACTIVE
Fire Weapon (Weapons On)
Gravity-Tow (Weapons off) POWER TRANSFER SYSTEM (PTS)
ENT (ENTER) . (PERIOD) PTS Select
Sub-Grid: Gate-Access (Toggle Fill / Drain / Off)
Grid: Mine Location
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HOVERJET CONTROLS [ESC] [Q] [W] [E] [R] [T]
LEFT-SIDE KEYBOARD [A] [S] [D] [F] [G]
FOR ATARI COMPUTERS [Z] [X] [C] [V] [B]
[SPACE BAR]
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POWER-CELLS MEMORY MARKERS
E Engine Power-Cell Boost R Red Marker Drop
W Weapon Power-Cell Boost G Green Marker Drop
S Shield Power-Cell Boost T Take Marker (retrieve)
AUXILIARY CONTROLS WEAPON SELECT
D Distress Beacon (On / Off) B Barrier Thermite
F Field Scanner C Cannon E.M. Pulsar
(Short Range / Long Range) V Vertical E.M. Pulsar
SPC (SPACE BAR) X X-Weapon (Experimental)
Sub-Grid: Memory-Cell Scan
Grid: Mission Status ALT. HELM CONTROL
Q Activate Hyper-Jump
INTERFACE CONTROL A Increase Elevation
ESC Escape Simulation (Pause) Z Decrease Elevation
(Continue this Simulation)
(Restart new Simulation)
(Exit this Simulation)
=============================================================================
==============================================================================
CYBERDROME: THE CYBERSPACE SIMULATOR - FOR ATARI-ST,MEGA-ST,STE,TT and FALCON
CYBERDROME SHAREWARE VERSION 1.2 RELEASED ON NOVEMBER 11, 1998
CYBERDROME was created By: W. Joseph Rhea and David J. Rhea of RHEA-FX
Copyright 1992-1998 RHEA-FX, CYBERDROME is a Registered Trademark of RHEA-FX
==============================================================================
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FILE COMM.TXT - SHIP-TO-SHIP COMMUNICATIONS
==============================================================================
Since many of you will be interfacing with other Cybernauts across a modem ,
two methods of communicating with your partner have been set up. These are;
==============================================================================
Direct-Comm Message System
==============================================================================
While in Direct-Comm Mode, all Hoverjet control keys will be temporarily
switched back to standard text keys, with the exception of those defined
below, so that you can type a short message to send to your partner
(max. 30 characters).
KEY ACTION TAKEN
\ ENTER DIRECT-COMM OR EXIT AND SEND MESSAGE
BS (Back Space) BACKUP ONE CHARACTER IN MESSAGE
DEL (Delete Key) ABORT DIRECT-COMM - DO NOT SEND MESSAGE
CR (Return Key) EXIT DIRECT-COMM - SEND MESSAGE
==============================================================================
Quick-Comm Message System
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15 pre-defined messages can be sent instantly by pressing a single key.
STANDARD MESSAGE KEYS
KEY MESSAGE SENT MEANING
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H HOW ARE YOU CYBERNAUT Hi, there / Are you OK ?
Y YES / OK Yes, I agree / I'm OK
N NO / NOT OK No, I disagree / I'm NOT OK
I I'LL FOLLOW YOU I'll follow you / I'll come to you
U U (YOU) FOLLOW ME You follow me / You come to me
L LET'S SPLIT UP Let's go in different directions
J JUNK MY LAST MESSAGE My last message was incorrect
[ RETURNING TO COMMPORT I'm going back to the CommPort
] GOING TO MEMORY-MINE I'm going out to the Memory-Mine
: SHOULD WE TAKE A BREAK I need to take a short break, OK?
" SHOULD WE EXIT ? Do you want to end the simulation?
M MESSAGE REPEAT Re-prints last message from partner
(no message is sent)
VARIABLE MESSAGE KEYS
INSIDE MEMORY-MINES:
KEY MESSAGE SENT MEANING
=======================================================================
O ON TARGET TO TRANSMITTER I'm ready to delete Transmitter
K KEY TO SECURITY GATE FOUND I found one of the Key-Cubes
P PROGRAM CHARGER FOUND I found a Program Charger
INSIDE COMMPORT BASE:
=======================================================================
O ON TARGET TO MOLE I found the Mole Program
K KILLED MOLE PROGRAM I just deleted the Mole Program
P PROGRAM CHARGER FOUND I'm recharging my power-cells
ON MAIN MEMORY-GRID:
=======================================================================
O ON TARGET TO PREDATOR I found the Predator Program
K KILLED PREDATOR PROGRAM I just deleted the Predator
P PREDATOR DEFEATED ME I couldn't stop the Predator
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