Celestial Caesars

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Screenshots - Celestial Caesars

Celestial Caesars atari screenshot
Celestial Caesars atari screenshot
Celestial Caesars atari screenshot
Celestial Caesars atari screenshot

Information - Celestial Caesars

GenreStrategy - WargameYear1986
LanguageCompiled CPublisher[no publisher]
ControlsMouseDistributor-
Players1, 2+DeveloperGrapevine Software
ResolutionMediumLicensed from-
Programmer(s)

Hardy, Jack

CountryUSA
Graphic Artist(s)

Hardy, Jack

SoftwareEnglish
Game design

Hardy, Jack

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[n/a]

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Celestial Caesars Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Celestial Caesars

         Celestial Ceasars

         Object:
             To explore as much of the grid as possible.
             To gain control of as many planets as possible.

         Winner:
             The player with the largest score.

         To Begin:
             Enter the number of players (1-4).
             Enter the name of each player. Your name will be used to
         inform you of your turn.
             Enter the number of turns you wish to play.
                  2 players - 10 turns - approximately 1 hour.
                  4 players - 10 turns - approximately 2 hours.
                  2 players - 20 turns - approximately 2 hours.
                  4 players - 20 turns - approximately 4 hours.

             After all information is entered, a grid will be
         displayed with a player's name at the top. All other players
         must leave the area.

         To Play:
             1. To begin your turn, place the mouse finger within the
         name box and press the left mouse button. The grid will open
         to display the area known by you. Planets are color-coded in
         the following manner:
                   Green - Controlled by you.
                  Yellow - Neutral planet.
                     Red - Controlled by an opponent.
                  If you have a fleet exploring a grid area, it is
         represented as a small green triangle.
             At the top of the screen will be displayed the number of
         ships you have, the number of planets you control and your
         current score. Your score is determined as follows:
                     Planets controlled - 500 points each.
                  Area of grid explored -  50 points each.
                         Ships you have -  10 points each.

             2. To explore or conquer an area, place the mouse
         cross-hair on the square you wish to send ships from and
         press the left mouse button. A message will be displayed in
         the lower bar, informing you of the number of ships available
         in that area. If there are no ships available or that area is
         not controlled by you a message to that effect will be
         displayed.

             3. Assign a destination to the ships by pointing the
         mouse cross-hair to a grid square and press the left mouse
         button. The number of turns (ETA) required to reach that grid
         square will be displayed on the right of the bar. If you
         choose the same destination square as the source square the
         move will be cancelled. This feature can be used to determine
         how many ships you have in each area that is under your
         control.

             4. Once a destination square is chosen you must decide
         how many ships to send. To increase the number of ships sent,
         point the finger to the up arrow and press the left mouse
         button - to decrease the number, point to the down arrow and
         press the mouse button. After the number of ships you wish to
         send has been decided point the finger to the SEND SHIPS
         square and press the left mouse button. Sending zero ships
         will cancel the move.

             5. Repeat steps 2 thru 4 as often as you wish or until
         all possible ships are sent. If you send all of the ships
         available in an area, the ship symbol is still displayed
         until your next turn.

             6. To end your turn press the right mouse button, you
         will be asked to confirm that you wish to end your turn. You
         can do so by pressing the right mouse button again. At the
         end of your turn the next player's name will be displayed,
         call for that player's return and then that player can enter
         his secret orders.

         Movement-Battle Phase:
             After all players have entered their orders the movement
         - battle phase will begin. Call all players into the area and
         place the mouse finger in the top bar and press the left
         mouse button.
             As each order is executed the player's name and an order
         message is displayed. When a planet or enemy fleet is
         encountered the attacking player's name is displayed along
         with the number of attacking and defending ships. Also the
         efficency rating of each fleet is displayed.
             If the player wishes to proceed with the battle, he
         presses the left mouse button and the battle ensues. The
         results of each hitting shot are displayed on the screen. The
         attacking player can retreat at any time from the battle by
         PRESSING AND HOLDING the right mouse button. If the attacker
         retreats he loses 10% of his forces and the ships disappear
         from play for one to four turns. When they reappear it will
         be at the point from which they were first sent.
             After movement and battle orders are completed each
         planet builds its allotted number of ships. Every player's
         home planet builds 15 ships. Neutral and captured planets
         build 3 to 6 ships. After the building phase the players are
         again able to enter new secret orders for the ships
         available.
             At the end of each 5 turns a status report is displayed
         for all players to see so they can compare their
         performances.

         Hints - Tips:
             Do not leave your home planet unprotected. Because of its
         high ship production it would be a great prize for an
         opponent.

             If you attack a fleet of an opponent it has 1 1/2 times
         the fire power as the number of ships in the fleet. (A fleet
         of 20 ships fires 30 times.) If you attack an opponent's
         planet the fire power is twice the number of ships currently
         on that planet. Therefore, you must have a fleet twice the
         size of an opponent's to have a somewhat even chance of
         success in conquering his planet.
             Use one or two ship fleets to explore areas. Explore as
         much of the grid as soon as possible. Find all of the planets
         close to your home planet and send fleets to conquer them as
         soon as possible. Neutral planets also build ships on each
         turn making them very hard to conquer later in the game.
             Ships can travel up to 3 squares in any direction in one
         turn. This will allow for exploration of a rather large area
         on each turn. Try to avoid sending ships on long expeditions
         which require 3 or more turns as this ties up your ships for
         long periods of time with no assurance of the results.
             Watch the grid during movement phases to get an idea of
         the location of your opponents.

             Even though the game is enjoyed most when two or more
         players compete, one player is allowed to play the game. When
         the game is played this way try to obtain the highest
         possible score. Keep records as there is no save score
         feature.

             If you enjoy the game a $2 donation would be greatly
         appreciated. The complete C source code is available for
         $10.

         Please send your comments and inquiries to:
             Grapevine Software, Inc.
             P.O. Box 23361
             Phoenix, AZ 85063
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