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Leader Editor Program
by
Austin Las
----- The Story Thus Far -----
Drops of water spatter off your head. The oppressive, hot air
threatens to clog your lungs. With every step, your feet get
drawn into the sickly mud on the jungle floor. The weird sucking
sound it makes when walk could easily end your life if the enemy
is within hearing distance.
Ahead in the distance you think you see a glint of sun off
metal. Cautiously you make your way forward until you see a
clearing. In this oasis of dry land you see your target: the
enemy radar post that will severly cripple any FWSF air-based
attack.
So far so good. You haven't been spotted and your
destination is only a few hundred feet from becoming a new pile of
rubble. Luck is with you. The UDP forces are milling around the
front of the building in a close knot. One hit with a rocket and
you could clean out a large chunk of UDP's forces on this planet
and get rid of the radar post! If only... if only...
If only you had enough movement points to launch off a
rocket! Yes friends, how many times have you wandered off too far
and have come up against a group of enemies without enough
movement points to fire or even to run away? Have you ever wished
that your squadron leader would stop missing huge behemoth
monsters from five feet away? Ever wish you could use the
Detector without your troops snickering at you while you randomly
press buttons?
Well wish no more! Now, with the BREACH 2 LEADER EDITOR
PROGRAM you can customize your leader to run faster than Jesse
Owens, to be a better shot than the Terminator, or be an electronics
wizard or even lug more junk around than a mule!
I can hear you all saying: "Gosh, that sounds really keen.
But how can I, a lowly ensign, have the ability to do all these
neat and wonderful things?"
Just double-click on the file BR2_LEP.PRG and the power will
be at your fingertips!
INSTRUCTIONS ON HOW TO USE THIS DARNED THING:
---------------------------------------------
When you run BR2_LEP it will look for a configuration file.
If this file isn't found (it should be kept in the same directory
as BR2_LEP), a new one will be created. All it contains is the
path where you keep Breach II so you won't have to go looking for
it every time you run the program.
After reading or creating the configuration file, BR2_LEP
will ask you to select a Breach II leader file. There, that was
simple wasn't it?
When you select which leader to modify you will be presented
with the rather ugly VT-52 work screen. The commands are listed
at the top of the screen so you should never become completely
confused.
Changing the values of your leader is simple. Merely use the
arrow keys to position the cursor to the value you want to change
and press RETURN. The value will turn red and you can edit or
change it to whatever you wish (although whether Breach II will
accept this value or not is something you'll have to experiment
with). When you're done editing/changing press RETURN again and
the new value will show up in black letters. Change things to
your liking and when you're ready press "S" to save the file, "L"
to load in another leader (also aborting any changes made in
the previous leader), "Q" or "ESC" to quit the program (also
aborting any changes). *Bam* You're done. Load up Breach II and
go nuts with your new character.
DISCLAIMER STUFF:
-----------------
There is nothing in this program that will format your floppy
or your hard drive nor is there any code within that will delete
any files or scramble the directory or FAT sectors. The only data
that this program will overwrite is what you select to save the
B2L file as. Therefore, if any damage comes to your media, data,
or mechanisms it is not my fault. Use at your own risk.