B E L L U M
I n t e r n e c i n u m
Copyright (c) 1989 M Goss-Custard
BELLUM is a fast action game of
destruction. The aim is to try and
survive for as long as possible against
an endless onslaught of suicidal aliens.
It runs in low resolution and can
only be played using a joystick.
Points are scored for shooting
aliens as follows:
Ordinary green one 10
Flying green one 50
Ordinary purple one 50
Flying purple one 250
There is also a time bonus which is
added to your score on completion of an
attack wave.
You control a ship which starts off
as a very basic low power model, but it
is possible to increase its speed and
fire power by shooting various types of
bonus icons, these are as follows:
Legs Increase speed
of ship
Three prongs Add triple bomb
feature
One prong Increase speed
of bombs
When your ship is hit, bits of it
break up and fall away, until there is
nothing left, and you die. It is
possible to rebuild your ship by
shooting the bonus spanner.
All these bonus icons start to
appear after a few attack waves.
When your ship becomes very small
and decrepit, it starts to lose the
speed and fire power gained from the
bonusses. These can be regained,
however, by doing a bit of rebuilding
and shooting the bonus icons again.
When the time bonus reaches zero,
the bonus icons stop appearing, so you
cannot hang around indefinitely at the
end of an attack wave building up the
power of your ship.
As the attack waves progress, the
aliens fire more bombs, homing bombs,
and engage in more suicide dives.
The status line at the top of the
screen displays your score, the current
high score, the current value of the
time bonus, and the attack wave number,
in that order.
To quit BELLUM, press both SHIFT
keys together after you die (a little
esoteric I know).
BELLUM should not contain any bugs,
but if you find any, please send
details to me at:
17, Highland Road,
Wimborne,
Dorset.
BH21 2QL
I hope you enjoy playing BELLUM, and
that the gameplay is not too hard/easy/
boring.
BELLUM is written in 100% machine
code using the Public Domain A68
Assembler with finishing touches added
using Hi-Soft's Devpac 2.
BELLUM was designed and coded by me,
with suggestions/criticisms/testing/
wearing out of joystick by CJ Salt.