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Comments (1)
viking272 - 19/01/2014
BadMooD has had a very big update and is released as a playable game!
See: or or

Screenshots - BadMooD

BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot
BadMooD atari screenshot

Information - BadMooD

GenreShoot'em Up! - 3-DYear2017
LanguageMachine LanguagePublisher[no publisher]
ControlsKeyboard, MouseDistributor-
ResolutionVGA / RGBLicensed from

Little, Douglas [DML]

Graphic Artist(s)

Carmack, Adrian / Cloud, Kevin

Game design

Petersen, Sandy / Green, Shawn
Romero, John

Box / InstructionsEnglish

Prince, Robert

LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST Type? / 14MB
Dumpdownload atari BadMooD Download / Zip-packed folderNumber of Disks1 / Double-Sided / HD Installable

Instructions - BadMooD

Beta release of BadMooD for Falcon030

This release combines the original beta datafiles with the latest
executables (v0.37) tuned for different hardware.


- Ultimate Doom IWAD v1.9 (12,408,292 bytes)
- this file must be named DOOMU.WAD, placed in BADMOOD directory
- 14MB Falcon030 @ 16MHz
- RGB or VGA monitor (RGB perhaps best)
- mouse
- Falcon audio hooked up! make it loud!


- MIDI device hooked up - make it louder!


1) Run BM???.TTP once, without arguments. 

On the first launch, it will spend 20 minutes or so building the BMC\ file
cache and printing messages about progress. Will prompt to press a key when


3) Run BMDOOM.TTP again, without arguments. Game should start this time
and will enter attract mode (titles, music, demo loop)

4) Keys...

Use ESC key to bring up main menu or make it go away again. Arrows navigate. 
Be aware the menus are slow - doubly so if the game  demo is running behind 
it, to be fixed another time...

Use arrow keys to move, mouse to look/steer! Quake style.

Left click to shoot, right double-click or space to open a door.

Or edit default.cfg to set the keys you really want.

F4 and F5 toggle horizontal/vertical detail modes
+/- change the viewport size


The default is SOFTWARE MIDI. This eats CPU so the other modes will improve the FPS a bit.

midi_replay_mode	1

To switch music to HARDWARE MIDI replay, edit default.cfg:

midi_replay_mode	2

To switch music off, do this:

midi_replay_mode	0

You can also fiddle the default volumes. This works from the ingame menu also:

sfx_volume		15
music_volume		9


See ** detailed instructions ** on the home site for extra options and compatibility tips.

Hi to all in Atari land. BFN.




New set of optimized binaries for BadMooD v0.37

bm030.ttp		Fastest version for base spec (14MB) Falcon030 @ 16MHz
bm030s.ttp		As bm030, with stereo/directional audio (costs a little bit more to mix with panning)

bm030a.ttp		As bm030s, with more strict DSP sync for less powerful CPU accelerators
bmhat.ttp		As bm030s, made PMMU-safe for Hatari emulator variations

bmct2.ttp		CT2/030-optimized build supporting TT-Ram + high quality stereo audio
bmct2u.ttp		As bmct2, without 12.5Hz tickcap (35Hz tick like PC version)
bmct2du.ttp		As bmct2u, assuming 50MHz+ DSP with fast & loose synchronization

bmct6.ttp		CT6x/060-optimized build supporting TT-Ram + high quality stereo audio
bmct6u.ttp		As bmct6, without 12.5Hz tickcap (35Hz tick like PC version)
bmct6du.ttp		As bmct6u, assuming 50MHz+ DSP with fast & loose synchronization

* Afterburner/68040 users should prefer the bmct6? variants
* 68040/60 machines with 32MHz DSP should use 'bmct6' or 'bmct6u' for strict DSP synchronization
* 68040/60 machines with 50MHz DSP can try 'bmct6du' for improved performance compared with 'bmct6u'
* 68040/60 machines with 50MHz DSP + 20MHz bus should *AVOID* using 'bmct6du' - it will probably freeze. 



- added '-vgasafe' startup option for 'safe' tile/intermission screen video modes
  prevents 20/24MHz bus boosters from upsetting 32MHz (RGB) dotclock on VGA displays
  recommended on Nemesis or CT2 systems
  note: the current version of BadMooD (BMT1.WAD) does not contain any 320x200 titles
  or intermissions so the Id originals are used instead in this mode.

- fixed clash between PMMU init and CT2 system configurations

- improved handling of WAD/PWAD changes. BMC file cache no longer rebuilt automatically
  each time the WAD/PWAD startup combination is changed (e.g. using '-file mywad.wad')
  instead a message is shown on startup with a recommendation to update or clean the
  cache depending on what was changed, but with the option of ignoring (press any key).
  future nags are suppressed until the WAD pattern changes again.
dml Jun/2017
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