Babaliba

Search
Votes / Statistics
Rating 
N/A
Hits: 413
Downloads: 70
Votes: 0
My Atarimania
Comments (0)

Screenshots - Babaliba

Babaliba atari screenshot
Babaliba atari screenshot
Babaliba atari screenshot
Babaliba atari screenshot
Babaliba atari screenshot
Babaliba atari screenshot
Babaliba atari screenshot
Babaliba atari screenshot
Babaliba atari screenshot

Information - Babaliba

GenreArcade - MazeYear2026
LanguageCompiled CPublisher[no publisher]
ControlsJoystick, KeyboardDistributor
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Oriol, Carles

CountrySpain
Graphic Artist(s)

Oriol, Carles / Ruíz, Víctor

SoftwareEnglish, Spanish
Game design

Ruíz, Víctor

Box / InstructionsEnglish
Musician(s)

Oriol, Carles / Ruíz, Víctor

LicensePD / Freeware / Shareware
Sound FX

Oriol, Carles

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Babaliba Download / STNumber of Disks1 / Double-Sided
Protection

Instructions - Babaliba

Babaliba for Atari ST

Babaliba for Atari ST is a conversion of the classic Dinamic game.

This fan project is non-profit and was created just for fun.

Get it at https://github.com/carlesoriol/babaliba 

Downloads: https://github.com/carlesoriol/babaliba/tree/main/release

6/1/2026 - Version 1.0

by Carles Oriol - Barcelona 2026 carles@enging.com

About Babaliba

I’m an ’80s kid, and Babaliba was one of the first ZX Spectrum games I
ever owned.

It was not the best game ever—it had nasty sprite movement (compared to
titles by Ultimate), and horrible music—but I loved it. It will always
stay in my memories alongside Ant Attack, Manic Miner, Tornado Low
Level, and Atic Atac.

I remember playing it on a black-and-white TV with my 48k ZX Spectrum
and being fascinated when I finally got a color TV; seeing the amazing
colors of the gardens and flowers was incredible.

I wanted to convert this game for my beloved Atari ST, and here it is. I
initially started working in Assembly, but it was too much work, so I
switched to C.

I set some restrictions for myself during development:

-   Keep the original game map and design as much as possible. (fixing
    some bugs in the original map)

-   Keep the original game mechanics.

-   Keep the sound similar to the original.

    -   Note: Due to my own limitations and lack of experience creating
        sounds for the Atari ST, I struggled with Arkos Tracker.
        Instead, I hardcoded the simple sounds.

-   Use the original 16 colors of the Spectrum, but take advantage of
    the Atari ST’s capabilities to display more colors on screen
    simultaneously.

-   Maintain the look and feel of the original graphics.

-   Preserve the original spirit of the game.

-   Added features: I took the liberty of adding a save/load function, a
    pause button, and integrated POKEs.

    -   Since we are now over 50 years old—and while searching for POKEs
        used to be part of the fun—we can now enjoy having them built
        right into the game!

The original game relies heavily on “attributes” to create different
colors using the same graphics. I have maintained this concept in the
Atari ST version by dynamically creating modified versions of the
graphics and using a color substitution table.

I hope you enjoy my conversion. It was made with lots of love, lots of
flowers , and INCREDIBLY BIG NOSES.

Play

Load with your Atari ST or your favorite emulator. BABALIBA.TOS file
located in the build folder.

-   Key: Q - Up
-   Key: A - Down
-   Key: O - Left
-   Key: P - Right
-   Key: SPACE - Drop bomb

But, if possible, play with joystick in port 0.

Very special keys :-D

-   Key: SHIFT + F1 - Save game to slot 1
-   Key: SHIFT + F2 - Save game to slot 2
-   Key: SHIFT + F3 - Save game to slot 3
-   Key: SHIFT + F4 - Save game to slot 4
-   Key: F1 - Restore game from slot 1
-   Key: F2 - Restore game from slot 2
-   Key: F3 - Restore game from slot 3
-   Key: F4 - Restore game from slot 4
-   Key: F8 - Map (wooooooohooo!!)
-   Key: F9 - Pokes screen (wooooooohooo!!)
-   Key: F10 - Pause

Compile

I created the game using Atari ST toolkit docker
https://github.com/sidecartridge/atarist-toolkit-docker.

Graphics have been created using libresprite pixel a pixel pausing the
original game in Retro Virtual Machine emulator.

Thanks

-   Special thanks to Victor Ruiz (VR) and the Dinamic team for creating
    the original Babaliba.

-   Thanks to Juan Luis Arteaga for sharing the Babaliba map.

-   Gratitude to the Hatari emulator team for developing such amazing
    tools; they made testing and debugging on my old Atari a breeze.

-   Thanks to my niece for not killing me after having to endure the
    splash screen music and my terrible sound effects a thousand times
    during development.

-   And thanks to my Nurieta, for everything else in my life.

Contributing

Just let me know if you want to suggest any changes or if you have any
ideas!

Greetings

Greetings to the team at ESP Soft for their amazing work porting the
game to the Amstrad.

Greetings to the people at Compiler Soft for the PC/Mac remake. I love
your version of the improved music!

License

This source code and tools are licensed under a Creative Commons
Attribution-NonCommercial (CC BY-NC)

Trivia - Babaliba

Origins
Based on Victor Ruiz/Dinamic 1984 ZX Spectrum release.


About Us - Contact - Credits - Powered with WinDev, WebDev PC SOFT® - © Atarimania 2003-2026