!!!!!!!!! RTFM !!!!!!!!!
------------------------
26.04.94
APOLLO OF THE NEW POWER GENERATION
----------------------------------
READ ME (3D Dungeon I)
This is the first Version of my 3D engine.
Control:
Cursor | Mouse |Action
left | left |turn left
right | right |turn right
up | for. |move forward
down | back. |move back
ESC | |leave it
+(KEYPAD| |Increase Screen Size
-(KEYPAD| |Decrease Screen Size
MultiTos:
- doesn't work with MultiTos
HELP.PRG:
If WOLF3D.PRG bombs or produces weird output, press RESET and
start HELP.PRG, now you get some values, please send me them via email !
(With the values I can get the last postion before the breakdown)
SPECIAL FALCON HARDWARE:
If someone has a 32Mhz Falcon, or any other speed up, please email
me your experience !(How fast it is, does it bombs (eg 68040),...)
GFX:
- Mode:320x240 TrueColor (2^15)
- World View: 170x128-320x240, max. 7936 Colors (256*31)
- With the white dots at the right side, you can calculate the frame rate:
vertical freq. (e.q. 50hz (TV) or 60hz(VGA),..)
fps=------------------------------------------------
number of white dots
- the WallTextures are 128x128 256Color Windows :( - BMP Files
(You can include your own gfx, the files have numbers from 00 to 12,
The palette is read from 00.bmp, all pics must have the same colors !)
- no sprites
- no floor and ceiling
Sound:
-no sound (wait for V0.9)
DSP:
- The DSP makes the rotating and intersection calculation of the walls and screenvector.
- The DSP Code is fucking lame (but the 68030 speed is even lamer..., so the DSP is still
to fast ;)
68030:
- receives the position in the texture, the brightness of the vertical line and the height
- paints the vertical lines
Email:
spatzene@informatik.tu-muenchen.de
Requests:
- if you want the dsp-code email me, perhaps i will send you it. ;)
Versions:
V0.1: Dsp-Code for rotating walls, C-BGI-Output
V0.2: DSP-Texture Code made
V0.3: 68030-Code made
V0.5: Texture-Mapping works !
V0.6: -Try to optimize 68030-Code (now 10% faster)
-New Transfer Protocol for 68030<->DSP
futur versions:
V0.7: -include sprites
V0.8: -VBL-Interrupt dsp<->68030 interface (for sound)
V0.9: -sound (real 3D sound)
V1.0a: -new dsp code (a=alpha)
V1.0b: -bug fixes (b=beta)
V1.0: -full working Wolfenstein Clone
Special Versions:
1. no light effects (should speed up the whole about 30%)
(Ever tried it with a TV/RGB ?? It's fucking fast ;)