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Probably because of the frustration level...if you are *almost* to the medic plus, and the collision is slightly off so you touch a critter...you lose mass points and have to do it all over again. I remember how many of my friends would sigh and say "lets go outside". |
| Probably the best game on the 2600; I'm surprised that nobody's commented on it yet. |
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Other versions with the same title:
Activision (Special), Activision (Special), Ariolasoft (Germany) (Activision).
Other versions with a different title: Pitfall II, Pitfall II - Lost Caverns (Treasure Hunt Edition).
One of the largest and most successful games ever created for the Atari 2600. Made possible by custom hardware built inside the game cartridge. Programmer David Crane designed and patented a component he called the Display Processor Chip (DPC), which could greatly enhance the 2600's graphics capabilities and could process music in three channels plus drums.
The PAL version of this game doesn't show a second rock on the left side of the first screen and also lacks the sunset sky of the NTSC version. |
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