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loved seeing thee original software on programming games. could have done with out the credit song. and they said video games were for kids "what the kids will think when they see" yeah I guess I started when I was 2 |
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According to programmer Rob Fulop, this game was started right before he left Imagic, with the bulk of the programming being done at his company APT. It was eventually abandoned in favor of a C-64 version. Although the game is playable, it remaines unfinished (the 2 player version was never implemented). Only one prototype is known to exist.
According to Fulop: 'By June, 1984 it become pretty clear that there was no longer any sort of viable market for VCS games. At that time, Actionauts was basically in it’s current state. The program editor screen was there, the interface reasonably smooth, and pretty easy to get around. The Maze Screen was functional, yet not 'polished' in terms of visual appeal. I had planned a more robotic looking central character, and the cheese was just a cardboard 'prop' simply to get the game functional. Also I had always intended a secondary character, primarily to serve as 'conflict' in later levels. I also was planning to add a significant number of additional levels beyond the nine that now exist. In terms of development, I consider Actionauts about 1/2 way completed.'
The ROM, cart, box and (white) manual are from the completed game released in 2008 by programmer Rob Fulop himself. |
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