Game proposal These documents are converted from the contents of Eric Smith's development hard disk, originally written in AtariWorks STW format.
File dated 5.12.1993
GAME PROPOSALS ARENA BATTLES and NETHERWORLD by Eric Smith
(1) ARENA BATTLES
This is a 1st person fighting game, in a 3D world, with a mythic/fantasy motif. The 3D world is a very simple one: an "arena" with a limited number of objects, and perhaps with 2 or 3 distinct levels (somewhat like the arena in the Virtuality virtual reality system). Texture mapped polygons would make the world seem more realistic. Stereo sounds would provide valuable clues (e.g. footsteps behind you mean "turn around fast!").
There would be two combatants: one controlled by player1, and the other controlled by either the computer or player2. The goal is, of course, to either immobilize or kill the other combatant, using whatever weapons and magic spells are available. Different sorts of characters would be available for combatants: humans (of different skills, e.g. a Wizard or a Fighter), elves (particularly good with bows), trolls (very strong and dumb), gargoyles (able to fly -- a big advantage!) and dragons (they can fly and can breathe fire).
Gameplay would be varied and interesting. Since the arena is a truly 3D world, players would have to take into account various tactical elements such as positioning (it's better to attack from above, usually) and timing. Some "healing potions" or similar items would be available, but would require time to act; injured players would thus have incentive to run away, hide, and heal themselves, whilc the other player searches for them. Ranged weapons (bows and arrows, thrown daggers, and magic wands) would add another interesting gameplay element: some characters would be particularly good at using such weapons, and their strategy would be to attack from a distance, while the other player might prefer to attack at close range.
Arena Battles would go far behind Street Fighter, Mortal Kombat, and similar games. No other platform can offer the 3D interaction that Jaguar can, and Arena Battles would take advantage of this to the maximum degree possible to create a realistic virtual world. And no other game would offer the thrilling chases, pounding battles and general mayhem and excitement!
(2) NETHERWORLD
Netherworld would take Arena Battles one step further, moving from a small fixed arena into a detailed underground dungeon, filled with magic items, monsters, traps, and puzzles. The basic idea is that the player would be on a quest to recover the valuable "magic sword of Irata" which is needed to save the kingdom. To accomplish this quest, he or she will have to descend through many dungeon levels, each successively more difficult. Some of these levels will be mazes; some will have hidden doorways; and others will have "only" fierce monsters guarding the stairway to the next level. The levels would be generated at run time, i.e. every time the game is played it will be different; this prevents the game from becoming stale. Certain special levels (like a "shopping mall" level containing stores where you can buy weapons, armor, food, and magic) will be precalculated and loaded from cartridge or CD-ROM; but these need not always appear at the same place!
The best simple description of Netherworld is "3D NetHack." Interactive adventure games such as "Rogue", "Hack", "NetHack", "Omega", and "Moria" have long been popular on minicomputers and (more recently) personal computers. (I was the developer of the ST version of NetHack, and can give a demonstration to those who aren't familiar with it). Game consoles have generally not been powerful enough to play such games; and conversely, the larger computers on which the genre was developed did not provide more than very minimal graphics or sound capabilities. With Jaguar, we should be able to have the best of both worlds. The GPU will do the 3D graphics rendering. The DSP can provide interesting (and useful) sounds to make the world seem complete (for example, if a monster opens a door somewhere in the dungeon, you'll here the squeak of the hinges; on some levels, you may hear the running water of a stream, or the roar of an angry dragon). And the 68000 will be free to keep track of the many monsters and items filling the Netherworld. This should be a game that will push the limits of what is possible on Jaguar.
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