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Comments (4)
Into The Vertical Blank - 10/11/2019
This is a great game and certainly not a pale imitation of the original.
Monk - 10/11/2019
It's not the ONLY 16-bit version, because the Amiga port exists also.

This is not an "updated" version, either - you can't update art anyway. It's like saying your pencil drawing is an 'updated' version of Mona Lisa, just because it's in higher resolution.

The C64-version is unique, and the best Karate game I have ever played - only Way of the Exploding Fist comes close. There are wonderful fighter games for all sorts of platforms, Soul Calibur for Dreamcast, Street Fighter II (and its gazillion variations) for Arcade and many consoles, Shadow Fighter (AGA) for the Amiga, Tekken series for the Playstations, and so on.

But there's just something magically tight about the C64-version's gameplay, not to mention atmosphere and AMAZING, melodic and super-energetic, long Rob Hubbard-song.

Even the relatively simplistic graphics somehow grab the player and add to the inspirative immersion while playing. And of course the cliché-but-awesome sound-effects top it all off.

The Atari ST-version and the very identical Amiga port, however, fall short.

This version has higher resolution, more colors, but most of the backgrounds and even the player graphics just do not look that appealing or interesting, let alone inspiring. Some of the color choices are peculiar, some backgrounds are clearly rushed, and some are drawn drunk or under the influence of -something- bad. Really bad.

Some backgrounds look good, though, and everything else could be forgiven (even the much lower quality music and sound effects), if the gameplay was as good as the original, or even half as good.

But it isn't, and THAT is what makes this such a sad release - sad in a way, that it brings sorrow to see so much potential and talent go to waste just because the programmer(s?) didn't know what they were doing. With a few tweaks, this -could- have been an amazing classic fighter that we would come back to over and over again.

But we played this extensively with a friend, and I analyzed the gameplay - it just feels too sloppy, and it's hard to feel 'in control', like you do in the C64-version. BTW, I think I am holding the world record of the C64-version, 105300. Took me over half an hour, and caused a very painful hand, and the music looped over several times, but it was worth it.

Remember, just because something has more colors or higher resolution or is in 3D or whatnot, doesn't mean it's "upgraded" or "updated" or anything. A 4 megapixel, 32-bit picture with black square on grey background is -not- better than a beautifully drawn spaceship in 160x200 on a Commodore 64 with 16 colors.

If anything, this is a very much DOWNgraded version of the brilliant original. A bad carbon copy of the original is never as good as the original, no matter how much fluff (colors, resolution, 16-bit CPU) you add to it.

mymoon - 28/08/2013
The only 16bit port of the game. While not the worst conversion but not the best. System 3 games were best on the c64 and (mostly) sucked on other systems.

---
It was actually converted and released for Amiga this year.

Atarimania ST
max - 15/03/2010
This one is an interesting title. Its an updated version of the C64 classic. Also, its an Atari ST exclusive. As far as I know it wasent released for the Amiga. I recently bought it. Ill try it out as it arrives.

Information -

%1%2

Additional Comments -

Other versions with the same title:


System 3 Software, [unknown].

Trivia -

Team Tap
Supports up to 4 players woth Team Tap -adapter.


Origins
Game is incomplete but features at least 4 levels.


Additional Credits
Framework: Dead Hackers Society


Hardware
Requires SAM digitizing cartridge.


Origins
PD-Palvelu's Kuukausilevyke was the second major Finnish diskmagazine for the Atari ST in Finland.

It was born when ST Klubi (team behind Suomenkieliset Tietosanomat) and ex-member Heinrich Pesch parted ways. His new diskmagazine ran from Jan 1989 to Dec 1990 and total of 21 issues were produced. Issues Oct and Nov 1989 along with Sep 1990 wasn't released due to the authors hardware problems.

Kuukausilevy didn't use any particular shell or browser for the documents. It was all plain text files. Every issue featured news from Atari World, translated overview of the latest issue of German ST-Magazin along with updated catalog of his PD-disk service Pesch was also running.

Rest of the disk was full of the latest PD software and some rare programs by the Finnish PD developers aswell as by the author himself.


Additional credits
DSP replay routine - TAT


Sound
Sounds samples for this game were taken from various Apollo missions.


Sound
This game features digital title music


Development
Written with Fast Basic


Hardware
Supports Blitter on Mega ST and STe


Hardware
Supports Blitter on Mega ST and STe


Origins
Announced by Atari at COMDEX fall 1985 for the ST.


Origins
One of the games participated to Finnish Mikrobitti magazine's L-game programming contest. Unfortunately all traces to this game has been lost so far. If anyone can help to preserve this one please get in touch!


Hardware
Supports RS232 for multiplayer action


Sound
Features digitized sound fx at 25KHz on STe


Graphics
Graphics for this game was created using NEOchrome.


Sound
Features digitized sound fx at xKHz

Sounds created using Replay 4.


Sound
Features digitized title soundtrack at 9.6KHz
Features digitized sound fx at 9.6KHz


Development
Written with Omikron BASIC.


Origins
Based on Bonaventura Di Bello 1987 ZX Spectrum and Commodore 64 cover tape game from Viking magazine. Second part of Kenneth Johnson trilogy games series.


Book / Magazine Reviews -

 The One · October, 1988Rating: 88% 



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