5200

Atari 5200 Games Database

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Battlezone
In the arcades, this game was all about the novelty of its controls and its periscope-style viewport. Other than that, it didn't have much. As a home game using one joystick, it has even less.
Choplifter!
this version really give you the feel of flying(thanks to the analog stick) having 2 buttons one for fire and the other for copter orientation makes this perfect

ive never been able to save all the little fellers but i'll keep trying
Zone Ranger
This game is different, and the play action is interesting. But it's not terribly compelling and doesn't take advantage of any of the 5200's features versus the Atari 8-bit computer.
Wizard Of Wor
A fun game for one or two players, and it works in coop mode or versus mode -- at the players' discretion.

But I sure wish they'd not used port 2 for the one-player version. What a hassle, on every system it came out for!
Vanguard
This is one of my favorite obscure arcade games, and this 5200 implementation is nearly perfect. The look, feel, and sound of the arcade are as closely implemented as possible. I wish they'd had some way to implement the 4-button firing scheme of the arcade controls, but doing so would have been awkward as it would have required the use of the keypad. Still, the compromise offered is good, and the game play doesn't suffer much because of it.

If you're like me and enjoy Vanguard at the arcade, get this one!
Super Cobra
I always found this game strangely fascinating in the arcade. It was a big-time quarter gobbler for me, because I couldn't play it for more than a few minutes without losing all my ships.

This home version is very close to the arcade one, but unfortunately the 5200 controller's two-button control isn't used, so you don't get a true arcade experience. That said, it's worth having if you're a fan of Super Cobra...or just want to play it enough to get good at it without going broke.
Super Breakout
The small graphical upgrades to this version versus the 8-bit version (and even the 2600 version) make it a decidedly optional title for 5200 gamers.

The analog controls were fine for this game, but not so well as to improve most people's game play versus using paddles with one of the other versions.
Star Raiders
If you have a 5200 and do not own this title, then you're missing out. This is the bug-fixed version of the original 8-bit mega hit, and it benefits considerably from the 5200's analog control.

The only way it could be improved would be to allow dual control usage, so that one player could use the joystick and fire buttons, while the other handled the keypad. That would allow two people to play the game cooperatively at a very low coding cost.

Otherwise, this implementation is flawless and belongs in every 5200 owner's collection.
Space Invaders
I've always enjoyed the animated invaders from the Atari 8-bit and 5200 versions of Space Invaders. However, the game is not true to the original in terms of graphics or sound. The core game play is the same, but this game is really more of a follow-on than a true port.

Still, it's fun...and works great with the 5200 controllers.
Space Dungeon
Another relatively obscure Taito game ported to the 5200 by Atari, Space Dungeon takes good advantage of the superior 5200 dual controller scheme. The game plays smoothly, and the graphics are gorgeous. Well worth the price of seeking out a CIB copy.
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